NEWS - Tuesday, February 20, 2001

TechTV interviews Epic

Extended Play talked with Mark Rein, vice president of Epic Games, about the Unreal engine’s concept of negative space, games produced on the Unreal engine, and about developing for the Xbox. You can click here to check it all out and of course a snippet.

ExP: What is your general perception of the Xbox?

MR: Xbox looks fantastic. It’s really exciting especially for us, because we’ve been a PC game developer, and we’re extremely familiar with the Intel chip. In fact, we were one of the first developers working with MMX. We’re extremely familiar with Nvidia; we’ve got a strategic alliance with them. [The Xbox has a] good amount of memory, especially when you consider how small and nimble they’ve made the operating system. We’re very experienced with Direct X 8, and we’re on the advisory board for Direct X 9. I can go on and on about how excited we are for the Xbox, but most importantly, for our licensees, they are going to get one heck of an engine to run on Xbox.

If you ask me -- "All right Mark, what system is the engine most suited for?" -- it’s got to be the Xbox. It really allows us to spread our wings. When you consider the fact that PCs will get up to the power of the Xbox, probably before the Xbox even ships, the problem is [that] only the highest end PC will have that capability. The average Xbox, the lowest Xbox and the highest Xbox, share exactly the same specs, and that’s something we can really sink our teeth into.



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