NEWS - Thursday, February 22, 2001

Interview with Scawen Roberts

There is a new Black & White interview with Lionhead Studios’ Scawen Roberts over at StrategyPlanet’s Lao Tzu. Roberts talks about the game’s physics engine. Here is a small blurb and the link to the whole interview.

Q: What sets B&W’s physics apart from the physics in other game engines?

A: I think that this is the most accessible physics engine in a game. It is different from other games in that if you want to see some physics action, you can just pick up an object and throw it, in any direction you want, at any object you want. Most objects in the game can be picked up or knocked over, so it can be quite fun just throwing things around and smashing up buildings.



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