Oddworld Inhabitants’ Animator Matt ScottMatt Scott gets up everyday and goes to work in the quiet town of San Luis Obispo, CA, a small paradise halfway between LA and San Francisco. In a town square filled with trees, restaurants, and boutique stores, Matt climbs up a long white staircase and enters a world of weird creatures, strange planets, and fascinating stories. Local residents wandering below have virtually no clue that just above them is one of the most respected video game companies on earth, Oddworld Inhabitants. Formed in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning, Oddworld Inhabitants debuted with two video games, Oddworld: Abe's Oddysee® and Oddworld: Abe's Exoddus™. They took off with a bang, selling millions of copies, winning awards, and making history for themselves. Fast forward to today, almost 10 years since the release of Abe's Oddysee®, Oddworld's small team of creative and technical talent is working hard on their latest project, one of the most anticipated games for the X-Box platform. I had a chance to sit down and chat with animator Matt Scott about life at Oddworld, and the challenges he faces day to day.