NEWS - Tuesday, February 27, 2001


Part 2 of J Allard interview

The second part of Nextgame’s interview with J Allard is up. This time Nextgame targets their questions around the hard disk and the strategies that will take place to support the Xbox, such as games, games developers and upgrades. Here is a sample of what was said in the last installment of this interview with Mr. Allard.

Nextgame.it: Talking about the Hard Disk, what will be its functions? Swapping space for the "slow" DVD support? Video Editing? Download space for materials from the net? What else? Could you describe us the typical use of this feature of your console?

J. ALLARD: From a gamers point-of-view, it will serve as a mammoth memory card. From a developer’s point-of-view, it serves as mammoth persistent storage. It will be as important an innovation to gaming as 3d was. It’s so hard to say how games will use it, but a couple examples serve to illustrate the potential. Imagine games which have no "loading..." screens and simply stream data from the drive without having discreet levels. Imagine games which persist all of the changes to an environment - skids on a track, holes in walls, corpses in hallways, footprints in the sand, bruises on boxers, ... which are remembered across games - not just how many coins are collected! Imagine games with real interactive music and true-to-life, non-repetitive commentary. Imagine levels 20x the size of a typical console game. There’s so much that can and will be done with the hard disk.

To finish reading, click here.
Source: http://www.nextgame.it/

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