NEWS - Wednesday, January 7, 2004


Havoc Engine License

Havok announces today it has signed license agreements with Vivendi Universal Games for "Tribes Vengeance" and with Atari’s Shiny Entertainment for an undisclosed title enabling these AAA game developers to integrate Havok 2 real-time physics into their acclaimed titles. Both Shiny Entertainment and Vivendi Universal Games made the choice of the Havok 2 dynamics solution after lengthy technical review for functionality and after assessing its ease of implementation into their existing game engines. With these two titles, Havok now adds the 100th and 101st names to their list of successful games using its award winning physics. "We are extremely pleased to be working with Havok on Tribes: Vengeance. The added speed, flexibility, and power provided by the Havok physics engine will allow us to do more interesting things, better, and with less processor usage than ever before." - Chris Mahnken, producer Vivendi Universal Games. "Shiny Entertainment has a reputation for delivering high-quality blockbuster titles and we knew that we would need a dynamics solution that met both the expectations of gamers and the development team for our next project. After evaluating our options, selecting Havok 2 was easy." - Stuart Roch, Executive Producer, Shiny Entertainment, Inc. "Havok is extremely proud of the work that all of our game development partners have produced; it is a testimony to their expertise combined with Havok’s technology and its ability to enhance game-play that produces such great games. We are delighted that such respected developers as Shiny and VUG have found value in Havok’s solution. It seems as though the whole game development community realizes that there is only one best choice for real-time physics", - David O’Meara, CEO, Havok Recent titles that shipped containing Havok 2 game dynamics include Max Payne 2, Deus Ex Invisible Warrior, URU, and Crash Nitro Cart.
Source: http://news.zerovision.net/

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