Researh And Markets Join With WMFJuly 29, 2004 Research and Markets has announced the addition of Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry to their offering. The worldwide market for video games and interactive entertainment is expected to grow from $23.2 billion in 2003 to $33.4 billion in 2008. Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is an industry forecasting service. This service includes complete historical numbers and five-year forecasts. This service will provide these detailed forecasts for video game hardware and software, portable game systems, and PC game software. The forecasts are broken down by individual platform, region of the world (U.S., Europe, Japan and the rest of the world which includes Canada and Asia Pacific regions). One of the most exciting features of this service are regular scenario updates that provide "what if" scenarios for the interactive entertainment industry. For example, one can do one set of forecasts that assumes Sony, Microsoft and Nintendo all launch new game systems at the same time. Or another set of forecasts that examines what would happen if Microsoft released a system a year before everyone else. Forecasts can also be adjusted for different hardware schemes. Includes: - Historical look at the U.S. market going back to 1994. - Historical worldwide sales. - Five-year market forecasts through the year 2009. These forecasts are broken down into separate scenarios, which account for different market performances for the leading game platforms. - Detailed forecasts for individual game platforms including PC game software, Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Sony PlayStation 3, Microsoft Xbox 2/ Xbox Next, Nintendo N5/ GameCube 2, Nintendo Game Boy Advance, Sony PSP and Nokia N-Gage. - Forecasts broken down by 1) region (U.S., Europe, Japan, rest of world) 2) individual platform (portable, PC games, 32/64-bit, 128-bit and future game systems expected to be released after 2004) and 3) hardware versus software sales. - Total worldwide sales forecasts. - Discussion of the leading video game hardware systems - Detailed forecasts for individual game platforms. It is designed to allow users to create their own charts and analysis tool by individual platform.