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EA Signs DJ Paul Oakenfold
Thursday, August 12, 2004 |
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Aug. 12, 2004 Electronic Arts (Nasdaq:ERTS) today announced that world-renowned DJ Paul Oakenfold is contributing to the stellar lineup of Hollywood artists lending their talent to the highly anticipated game, GoldenEye: Rogue Agent(TM). As music supervisor, Oakenfold will compose an original score and create the game's overarching musical personality with hard-driving, rhythmic beats hand-crafted for every mission. Oakenfold has enjoyed two decades of worldwide acclaim as one of the top dance and electronic music DJs. Since entering the world of theatrical music composition four years ago, Oakenfold has created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme song for the NBC TV show "Las Vegas." "By allowing fans to step into the shoes of the 'bad guys', GoldenEye: Rogue Agent is the most exciting, cutting-edge episode of the Bond video game series to date," said Patrick Gilmore, Executive Producer at EALA. "We feel that to deliver a blockbuster entertainment experience, this game deserves a dynamic musical score and world-class production values that reflect the rebellious and original style of the game itself. We wanted the best of the best, and this lineup is just that." GoldenEye: Rogue Agent's notable talent roster also includes Christopher Lee, who reprises his role as the villainous Francisco Scaramanga from The Man with the Golden Gun and Judi Dench, who returns as M and has appeared in four James Bond(TM) films to date. Additionally, this action-packed title will feature character likenesses of such legendary Bond villains as Xenia Onatopp, forever remembered from the film GoldenEye, the legendary henchman Oddjob featured in Goldfinger, and the nefarious Dr. No from the film of the same name. Rounding out the talent behind the game is Academy Award(R)-winning Production Designer Sir Ken Adam (James Bond series), Costume Designer Kym Barrett (The Matrix trilogy), and Character Designer Rene Morel (Final Fantasy: The Spirits Within). Developed at EA's spectacular new studio in Los Angeles, California, GoldenEye: Rogue Agent is being produced by a stellar creative team that currently consists of more than 120 accomplished artists, game designers, and engineers, including veterans of such hits as Shrek, Titanic, Star Wars: Episode II Attack of the Clones, and X-Men 2. GoldenEye: Rogue Agent goes where no previous James Bond game has dared to tread, giving players the chance to cross over to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The focus of this first-person shooter shifts from that of 007(TM) himself to the corrupt underworld and its criminal masterminds. Players encounter such legendary allies and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition. The game seamlessly integrates single-player, multiplayer split-screen, and online gameplay(a) for the PlayStation(R)2 computer entertainment system and the Xbox(R) video game system from Microsoft. Featured game modes include story-driven campaign missions, deathmatch-style simulator trials, and objective-based war games. Officially licensed by MGM Interactive, GoldenEye: Rogue Agent is scheduled to ship this November on the PlayStation 2 console, Xbox video game system from Microsoft, and Nintendo GameCube(TM) under the EA GAMES(TM) brand.
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