NEWS - Monday, August 16, 2004


Otogi 2 Q & A Plus Movie

The original Otogi was a stylish entry in the Xbox's library that offered accessible gameplay and rich visuals. The game's story was steeped in ancient Japanese folklore and mysticism and was complemented by graphics that were impressive from both a technical and an artistic standpoint. However, as impressive as Otogi was, the game pales in comparison to its sequel. Otogi 2 is a superior follow-up that improves on its predecessor in every way. A host of new playable characters and a varied gameplay mechanic beef up the experience of playing the game. Fans of the original Otogi's high-flying, ethereal action will find even more to love in Otogi 2. At the same time, the game's rich visual style handily improves upon the work From Software did in the original game. Everything from the destructible environments to the enemies and playable characters features a lush design that's highlighted by a host of visual effects, such as lighting and particle effects. We had the chance to talk to Masanori Takeuchi--general manager of From's concept design department, who is currently serving as the game's producer--about the art in Otogi 2. GameSpot: What is your professional background? What games have you worked on before, and what have you done on them? Masanori Takeuchi: I worked as the manager of Otogi 2's development. In the past, I've worked on Xbox titles such as Murakumo and the original Otogi as the concept and art director. GS: How did you approach the design of the characters in the world of Otogi 2? MT: We designed the characters to represent Japanese tastes, which echo the base flavor of Otogi. It was a painstaking task to conceptualize and develop the image and characteristics of five new playable characters, all of whom appear physically to represent their special abilities. We wanted these new characters to contrast Raiko as the warrior, and each adds diversity through individual style and mannerisms: Seimei as a magician, Kintoki as a power fighter, Tsuna as a technical character, Sadamitsu who is the best for speed, and Suetake as a kaleidoscopic character. We have received many questions about the gender of Seimei For the rest of the interview and a video of Otogi 2 go here
Source: http://www.gamespot.com

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