Seamus & GamespotGamespot had a chance to talk with Seamus Blackley, Xbox technology director, and John ORourke, director of marketing for Xbox at TGS about the Sega deal, Dead or Alive 3 (our personal favorite DC title) and more upcoming things for XBOX. From viewing the tech movies of XBOX titles (not first hand mind you) one doubt on my part was the ability of the XBOX to run the games with full AI routines along with sound. Up till now weve only seen game footage in hi-res with no surroundings and/or sound. Seamus answers that question in the interview.
GS: Will these visuals stay true when it is running all of the AI routines and gameplay calculations?You can check our more from the interview right here.
SB: It is running all of that right now. In fact, almost everything that you saw in the Inevitable demo had like a one percent CPU load. The graphics chip in the Xbox is designed to render all on its own, so all the skinning, passes of rendering, bump-mapping, and all of that stuff requires no CPU intervention. In fact, in the Inevitable demo all the CPU is doing is updating the time and updating the animation--so, its sending joint locations. It is something like a couple of hundred floating-point numbers that it sends to the graphics chip every 60th of a second. So, that is a one percent CPU load, or less.