NEWS - Thursday, April 12, 2001


Medal of Honor Interview

The guys from PCGameplay followed up with their posting of some killer new Medal of Honor: Allied Assault screenshots by interviewing the game’s Executive Producer, Peter Hirchmann as well as Captain Dale Dye, military consultant for both the Medal Of Honor games and the Spielberg movie, Saving Private Ryan.

PCG: The PC market is littered with first-person shooters. How are you distinguishing yourself from other games?

PH: One of my favourite games of all time is Jedi Knight, because the game’s environment always made sense. There was never a situation that didn’t make sense; no matter how impossible things seemed there was always some way out.

That’s a great influence for game design and I like to think that things in Allied Assault always make sense. There’s never anything contrived or stupid, especially when you’re designing a game that is meant to be in a real-world environment where there’s no excuse to do something stupid or include a dumb puzzle that’s based on random luck.

And we like to think we’ve brought new things to the genre like the enemy AI. In the original games when you threw a grenade at the Germans they would pick it up and throw it back you, or kick it back at you, and if there were two or three other soldiers in the room then one would dive on the grenade screaming "Save yourselves!" in German.

Be sure to head over and check out the rest of this great interview.
Source: http://www.pcgameplay.co.uk/

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