The King of Fighters Lands on XboxMaximum Impact is the first time the long-running series The King of Fighters has gone 3D. Whilst three-dimensional versions of two-dimensional games can often struggle to capture the spirit of the originals, KOFMI not only retains its core gameplay elements but also expands them, bringing many new features that todays gamer expects from a fighting game. Next-generation visuals combined with traditional The King of Fighters mechanics creates a game fans of the series will instantly feel at home with, and the new combo system creates a fresh way to play for pros and newcomers alike. Sporting online versus play and the capacity to take screenshots and save replays, SNK is pulling out all the stops on this eagerly awaited Xbox release. Maximum Impact features new characters and gameplay modes alongside an option to enable the original Japanese voices, to create the authentic Eastern experience. The PAL release boasts full 60hz compatibility for those with suitable hardware. "Live functionality, allowing people to play against each other online, is something we think is important to offer in a fighting game," says Peter Rollinson, Product Manager, Ignition Entertainment. "We wanted to ensure that we had the best overall package we could offer for the Xbox version of Maximum Impact that takes full advantage of Microsofts excellent online facilities." Gameplay Features: Take screenshots from any viewpoint during play and save them to the HDD (exclusive to Xbox). Battle with a friend and save the fight to the HDD to watch later (exclusive to Xbox). Optional original Japanese voices. Various ways to play – including an all-new mission structure. Brand new characters and story line. Exciting combo options. Stacks of unlockables including outfits and stages. The King of Fighters: Maximum Impact will be available for Xbox on June, 2005.