IGN Interviews LorneBrandon from over at xbox.ign.com has put together an interview with the man himself, Lorne Lanning about his thoughts on the game Oddworld: Munchs Oddysee, the industry, and stupid gamers. Heres a bit to get ya started.
IGN Xbox: Comparisons aside, what kind of performance are you getting out of Xbox? Not so much polygon wise, but also in terms of what effects you are using, how you are adapting to the pixel and vertex shading capabilities of the GeForce 3, how do you like the nFiniteFX engine? And, how much are you taking advantage of these features, and how will translate into the experience of playing Oddworld?Be sure to check out the rest of the interview right here
Lorne Lanning: Were using some reflection mapping, some bump mapping, and some multi-layered projected light effects. But were actually just skimming the per-pixel shading strengths of the machine, which we will be utilizing more in the future. Regardless, the machine is powerful enough that the best-looking games ever released on it will not fully tap its rendering and shading strengths.