NEWS - Saturday, May 5, 2001


Halo Goodness

This weeks Halo update has occurred with Matt Soell once again taking the helm giving the gaming community a glimpse into the development process as well as offering gameplay goodness that is just plain fun. This weeks update comes to us from fansite Battleground: Halo.

- Lots of tiny bug fixes and modifications. Vehicles no longer roll forever, guys who’ve been killed on the jeep no longer float in mid-air, that sort of thing.

- Some levels have been re-imported for speed and visibility improvements.

- The Pelican and the Covenant dropship are working in-game, and now have ground effects (i.e. when taking off they displace lots of dust, etc.)

- Much work has been done to make the game faster in general. Our framerates have improved considerably, a change in the bitmap storage format allows the hardware to access that data more quickly, and thanks to some Bernie Magic we’re now able to dump many more people on-screen.

- Bernie is also working on energy shaders for a plasma effect (already in the game and looking very good, though Bernie says they’ll look much better in the end), another pass on the volumetric shader and a brand-new shader for the HUD.

Be sure to head over and check out the rest of the updates.
Source: http://www.xboxaddict.com/

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