Right Hemisphere InfoRight Hemisphere, announced today that it has signed an agreement with Microsoft Corp. to become an official tools and middleware developer for the Xbox video game system.
Right Hemispheres Deep Paint 3D and Texture Weapons products have already become the standard for 3D painting and texturing for the 3D games industry and now they are being further enhanced to provide features specific to Xbox development.
Deep Paint 3D and Texture Weapons provide the opportunity for developers to fully support the extremely powerful and advanced nfinite FX™ engine from nvidia™ embedded within the Xbox. New enhancements shown earlier this year at the Games Development Conference 2001 in San Jose, California, USA, provide an even smoother interface for artists to create a level of texture and reality previously only seen in cinematic productions.
3D artists already using the software are achieving results that clearly stand out from the competition.
"We are continually amazed at the quality of production from artists using Deep Paint 3D and Texture Weapons. Previously, the most stunning detailed work has been done by our customers working in cinematic productions. Yet, some of the latest real-time work really blurs the distinction." Says Michael Lynch, Right Hemisphere CEO.
"Right Hemisphere has made commitments to optimize Deep Paint 3D and Texture Weapons supporting core Xbox features, like pixel and vertex shading. These tools are excellent additions to the Xbox toolset," said Seamus Blackley, Xbox Technology Officer, Microsoft.