Proximity-based Combat in Fable 2Speaking at a recent community day, Lionheads Peter Molyneux openly discussed some of the new features of Fable 2, in particular the one-button proximity-based combat system. "... it was an experiment, that we tried, it was an experiment that we didnt need to try, because the combat in Fable 1 wasnt bad at all, no-one said it was bad, quite a lot of people said it was good, and its an experiment that has really, really worked. Really worked. Not nearly worked," said Molyneux. Molyneux goes on to discuss death in video games and how pretty much every game handles death in the same way. "Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?" posed Molyneux. "... its even worse than that, you die, and you go back in time twenty minutes to do the same thing over again. Thats fine if Im playing a platformer, not so fine if youre doing an RPG game. So I havent talked about death." You can read or watch the entire interview over on Lionhead.