Upton talks about Ghost ReconThe chaps over at CVG put on their camouflage pants and sat down with Brian Upton, chief game designer at developer Red Storm. As they interrogated him, Upton breaks and tells how Ghost Recon is going to rock the Xbox! Look below:
CVG: Are we looking at a completely new game or merely an extension of Rogue Spear? Why should we be excited by Ghost Recon?To finish reading the interview, click here.
Brian Upton: Weve kept some the key elements -- one shot kills, realistic weapons and equipment, a squad-based strategic element -- but other parts of the game are totally different. For one thing weve got a much wider range of mission types. In Rainbow and Rogue we were pretty limited by the counter-terrorism back-story - most of the missions boiled down to hostage rescue. With the battlefield setting of Ghost weve able to do assaults, fortification defenses, covert raids behind enemy lines, ambushes, escort missions... and, of course, the occasional hostage rescue.