Martin Chudley talks shopG-spot posted an interview that they had with Bizarres managing director Martin Chudley. Chudley spoke about the highly anticipated (vroom vroom) game, Project Gotham and also touched base on what they have changed about the "kudos" system--which rates your driving-style, rewarding you for snazzy moves--difficult to digest.
GameSpot: Youve mentioned before that the kudos system will be reworked. Can you explain exactly what changes are planned?
Martin Chudley: In Gotham, were looking to take the ideas of flair and skill in driving one stage further--without just forcing the player to pull off stunts in order to progress. The game is really flexible and accessible, so you can now choose the way that you play--you decide how much you want to focus on skill, style, maneuvers, gambling. Every player can progress and set their best path through the game, by working out how they want to balance all the methods of earning kudos to suit their driving style.