NEWS - Wednesday, June 17, 2009

Pre-’Natal’: Microsoft’s Big Baby

Before it was officially announced at E3 2009, it was hard to imagine Microsoft’s controller-free interface, ’Natal’, actually coming across as anything more than an EyeToy clone or an act of one-upmanship aimed squarely at Nintendo. Yet, more than any other unveiling at this year’s show, Natal wowed us with its integrity.

The device, which integrates a combination of cameras, sensors, microphones and a microprocessor, actually holds the potential to trigger a rethink on gaming and interaction that rivals – or even surpasses – what Nintendo’s Wii did using motion controls.

Here are our reasons why Natal is going to be a massive force in gaming when it eventually drops worldwide.

Evolution, Trends and Augmented Reality

If Nintendo and Sony aren’t watching Natal very closely right now, it’ll be to their detriment long-term. Whereas the Wii stole the spotlight by reducing the need for traditional controllers and button input, Natal holds the potential to go much, much further. It is, in fact, an Augmented Reality device as much as an input method – and that’s a big deal.

It not only taps into the popularity of non-traditional game designs like Wii Sports (Microsoft demonstrated a game called Ricochet, which involved full-body ball-deflection), but does so in a far more sophisticated manner. People tend to enjoy a bit of a spectacle – having a giggle while watching someone jump around, or doing it themselves – and this takes the concept to an altogether higher level.

The trend for motion control isn’t going anywhere – it just needs refining. That’s a proof undeniable when you look at Nintendo’s MotionPlus add-on for its Wii Remotes, which are often criticised for their inherent lack of sensitivity. From what we’ve seen, Natal refines it to the point where it actually negates the need for any buttons. It detects your hands, small movements, big deliberate sweeps and smaller, subtle adjustments – but that’s only the start, as you’ll see.



Converging Technology

While physicality plays a big role in making Natal a tantalising concept, it’s only one part of the equation. The others are sound-interpretation (tonal and speech recognition) and image scanning and saving.

When developer Lionhead’s Peter Molyneux introduced its digital character, Milo (an unassuming school boy), it pulled the rug out from under us, resetting our preconceptions about the limits of this technology. For the first time, having a logical, meaningful exchange with an AI character is possible, thanks to a combination of speech recognition and the use of the camera on the Natal bar. Milo could ’hear’ and interpret the tone of your voice to determine your mood and ’understand’ your words, replying with logic and reacting physically on-screen.

What really blew us away, however, was when the Milo routine broke through the Augmented Reality barrier, allowing you to ’pass’ an object into the game world and have Milo interpret that object. In the instance of the demonstration, we watched an illustration on a sheet of paper get scanned and passed into the game world, where Milo grabbed hold of it. Incredible stuff. The Matrix is here.

I hope we can make him cry.



Big Name Endorsements

Steven Spielberg, one of cinema’s most successful and beloved directors – and born-again gamer – very publicly backed Natal at its unveiling at E3 this year. That’s a massive coup for not only the product’s vision, but the integrity of the technology and the potential impact it might have.

As Spielberg very succinctly put it, the hands-free input doesn’t reinvent the wheel, "there’s no wheel at all." It takes away the veil of intimidation that shrouds casual players and non-players from interacting with games. In effect, it presents no barriers between watching, playing and socialising. Not even the Wii can offer a playing field that level. To that end, ’The Casual Factor’ comes into play.


The Casual Factor

As we mentioned earlier, the potential to capture the non-gamer in this market and climate has never been better – or easier. There are more gaming-related headlines in the news these days than since the golden-era of gaming in the early-80s. Everyone is a gamer - or, that’s the PR line most casual game publishers want us to swallow.

The reality, however, is that almost 60 percent of households in the US still don’t own a console – and a big part of that is because of the cost factor, the barrier the technology presents and, critically, the content itself – which may not appeal. That brings us to…

Click here to check out IGN’s video of the E3 Demo.



Clever Content

With Natal, we think that gaming is going to be a very small slice of this device’s broader appeal. Rather, with clever content integration and intuitive design (not to mention accurate function), we expect a proliferation of motion-based applications such as Facebook and Twitter compatibility (with deals recently struck with both social networks). The idea of using your hands to type or write onto the screen, paint pictures and interact socially seems like too perfect a fit for Microsoft to neglect.

On the game front, this device opens the door to true first person shooters, where your arm is the weapon and your movement actually propels you forwards – negating the need for sticks and buttons. Just imagine the potential in a stealth simulation where your character on screen actually responds exactly to your movement, posture and even sounds you make. It’s drool-worthy stuff, we think you’ll agree. We just hope that this gaming revolution comes sooner rather than later, and at a price that we can all afford.




Site Statistics

Registered Members: 43,982
Forum Posts: 725,137
Xbox One Titles: 655
Xbox 360 Titles: 1,084
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 583
Xbox Titles: 847
Staff Reviews: 1,447
Member Reviews: 10,339
News Articles: 13,074
Screenshots: 28,839
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News

See News Archives

Community Forum Activity

Post by Nato King
1 Replies, 29 Views

Red Dead Redemption 2 releasing Fall 2017
Post by Nato King
5 Replies, 82 Views

Xbox One S Protoype Zebra
Post by oryanphine
3 Replies, 116 Views

Xbox One South Korea Edition Limitee Mother Pearl
Post by oryanphine
1 Replies, 73 Views

Xbox One Official China Edition limitee Lunar New Year Monkey 2016
Post by oryanphine
2 Replies, 81 Views

Xbox Play Anywhere Set up.
Post by Nato King
6 Replies, 145 Views

CONTEST! Win a copy of Worms W.M.D.!
Post by Variation-XBA
9 Replies, 290 Views

The Gears of War 4 Live Broadcast Airs Today
Post by Nato King
7 Replies, 198 Views

Post by Nato King
9 Replies, 244 Views

Spoiler: First 12mintues of Battlefield 1
Post by Nato King
9 Replies, 221 Views

Custom Xbox Addict Controller!
Post by Variation-XBA
8 Replies, 308 Views

Post by BananaMan
5 Replies, 255 Views

Post by Nato King
7 Replies, 254 Views

Club for Forza Horizon 3
Post by TheOutcast-XBA
9 Replies, 1121 Views

Destiny: Rise of Iron - Devil's Lair Strike Remastered
Post by Variation-XBA
0 Replies, 242 Views

© 2000-2016 - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics