Project Gotham InterviewG-spot UK had the chance to sit down with the whole entire development team of Bizarre Creations and talk with them about their upcoming Xbox racer, Codename: Project Gotham.
GSUK: How accurately have you been able to map the four cities in the game? What process did you use? Can you tell us something about the look and feel of each of the 12 areas players will get to drive?Dont be a slacker! Finish what youve started, click here.
Mark Sharratt: Weve managed to get quite a high level of accuracy in the game, pretty much down to the nearest metre. The road layouts are modelled according to high detail positional and height data and maps, and every building on the circuit is individually modelled to a high detail.