A chat with David OsborneTo kick things off on their new website Team Xbox has posted an exclusive interview with David Osborne, Lead Designer of Nightcaster. In this litte chat Osborne gives a small history class on how Nightcaster was formed.
TXB: What is the development history of Nightcaster? How did the game idea come about.Keep reading.
David O: That was really Brian Ulrich who wanted to push the idea of a game with spell combat, and then a small team with myself went and created a prototype and from that point we moved into designing the gameplay and etc., and thats when we added the dual analog control as well.