NEWS - Wednesday, July 29, 2009

Red Faction Guerrilla Official Patch Coming Soon

We have a few portions of Red Faction Guerrilla that we’d like to tweak a bit. Some of this is based on community feedback, some of it is preparation for future content, but all of it means that RFG will continue to grow and expand. Below, I’ve listed out a number of new features we’ll be adding to the game, along with some small fixes to make overall gameplay more enjoyable. All three of our main modes are receiving an upgrade, so find your favorites below.

The release date for this patch has not been finalized as of this moment, but that information should be available very soon and this post will be updated at that point. This will be for 360 and PS3.

New Features:
    * New Wrecking Crew mode - Challenge Mode: There are 3 rounds of distinct submode/weapon/backpack settings per level. Each participant plays through all 3 rounds to try to get the highest score possible. Challenge Mode is the best way to enjoy WC by yourself, and we’re also allowing all modes to be played with a single player.
    * Wrecking Crew Leaderboards: Your scores for Challenge Mode only are automatically uploaded to leaderboards (1 per level) so you can compare how you’re doing against your friends and the world.
    * Bonus Wrecking Crew levels unlocked: The 4 pre-order bonus WC levels are now unlocked for everyone, giving you 10 levels in which to blow everything away.
    * Weapon and Backpack disabling in Multiplayer: Prevent any specific backpacks or weapons from spawning in a level within a custom match.
    * XP multiplier for matchmaking playlists: Double XP playlists are now possible (and will be used).
    * Ore Deposits on Minimap: Mining ore that hasn’t been mined will now show up as purple pulsing dots on the minimap. This will help players to obtain the “Working the Land” achievement/trophy.
    * Support for upcoming DLC: Demons of the Badlands, our first DLC pack, will be released on August 13th.

Other Fixes:
    * House Arrest icons now reflect their proper completion status after you finish the last mission.
    * Convoy spawning is now fixed after you finish the last mission. Previously some convoys would be prevented from spawning.
    * Scale of some icons on the full-screen map and minimap has been fixed.
    * Parties are no longer allowed to matchmake into Anarchy through the "Any Playlist" selection option.
    * Ties no longer count as losses on the MP leaderboards.
    * Various minor matchmaking fixes.



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