Interview w/Stephen Clarke-WilsonStephen Clarke-Wilson, Studio Director of Adrenium Games spoke with Team Xbox and answered a few questions that they threw at him about Azurik: Rise of Perathia. In the interview Stephen explains his role on the Azurik team and gives us a better idea as to what Azurik is all about.
TXB: How was this game concept born? Do the names "Azurik" or "Perathia" mean anything?Read on!
Stephen: Matt and Russ had developed five "pitches" or game concepts; the first thing we did as a group was to go through them all and choose the one that looked like the most fun but was also practical enough to get done in 18 months with a new engine. Matt made up "Perathia" and Michael Humes of Adrenium made up Azuriks name.