"Shadowrun is the latest first-person shooter to make its way to the 360 platform. Blending elements from the role-playing games of the same name, Counter-Strike, and Halo, this title, developed by FASA Studios is one of the most engaging games you will ever play.
From its inception, Shadowrun was surrounded by controversy."
Overall: Shadowrun's gameplay is below average at best. Many of the movements are easy to execute and the instructor narrating in the beginning does an excellent job of walking you through the various controls of the game. The 360 controls are extremely fluid on this game and you find yourself eager to utilize the character's abilities in a real battle once the training segments are over.
Sadly, you're disappointed when you find out there actually is no storyline. It's all online multi-player gaming with a bunch of glitches.
The boards may look abit different, but they all do the same thing: Place a bunch of people together and have them kill each other. Being that Shadowrun is actually a tabletop ROLE-PLAYING GAME I expected more in the story department.
Visually the game is behind the times. The enemies all look alike. The character looks frozen in a pose, especially if you choose to play an elf. The backgrounds and boards are equally uninspiring. Many of the "boards" are not fully interactive. When you have played games such as Bioshock and Halo 3 a game like Shadowrun really pales in comparison.
This game seems as if it would have been better on the Playstation system as it does not really take full advantage of the 360's abilities in the graphics department.
This game seems rushed. The developers should have taken more time with it. Personally I think they need more to it than just an online multi-player platform. A game like ShadowRun is part of the tabletop RPG genre thus the storyline should have been the main thing the developers focused on, but they didn't.
As a result what we have is a game that even the most avid gamer will take back to the store after only a few days of use.
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