Overall: It is a fun game, I've played it for over 30 hours, and I've only got it about 33% complete - I need to go back and play all the levels again on harder difficulty I'm assuming to complete a larger pe you run around with a sword, a grappling hook (all you really need when you're sneaky like me) and try to stay out of the view of the enemy (the grappling hook helps out immensely - get on rooftops with it). When they turn their back to you, you jump down and get a stealth kill (one hit kill basically).
It does have it's disappointments though - when will they get far more creative with the stealth kills - I'll elaborate more on that with my suggestion to the developer... Gameplay: As I mentioned earlier, you are armed with a sword and a grappling hook. You can take other items with you on missions. You can finish missions very early with out killing every one - if you know where to go to kill your target, obtain your item (secret documents, spy report etc...) whatever you gotta do to beat the mission... I usually observe each bad guy (out of his sight of course) on his patrol for a couple times - sometimes from more than one area to make sure someone else isn't gonna hear/see me take him/her out - decide the best place to take him out, and where I can hide his body - then bye bye bad guy. if you get blood on you/fall into a dung-trap, the bad guys can smell it and will be alarmed for a while. stealth-kills can not be performed on alerted bad guys. Graphics: The graphics are noticeably better than any other Tenchu game - this game is a success from the point of view that this game is fun without needing eye candy - none of the games in the series have ever been known for their graphics, but this one definitely does have the best graphics of any in the series. Sound: I don't really pay much attention to the sound, but I did notice that when bad guys are after you, the music changes.
It's adequate I guess - it doesn't quite complement the game like the first Tenchu's music did. Suggestions: GET MORE CREATIVE WITH THE STEALTH KILLS !!!
Why can't we use our grappling hook rope to make a noose to lower over a bad guy's neck and hang him?
Why can't we try to intercept some food/drink/refreshment that is on it's way to the bad guy and either poison it, or disguise our ninja as the servant that's gonna serve it to him, and then let the ninja do his thing?
Why can't we have a spear on a rope to throw down from the rooftop that we can impale a bad guy with and then recover it (and possibly the corpse too, or something?)
Why can't we cling to cielings for ever if we're near a corner?
Also, make the ninja more responsive and more like Ryu Hayabusa from Ninja Gaiden - Ninjas are supposed to be bad-@$$es in hand to hand combat too aren't they?
Make missions where you can't be spotted once - being detected = mission failure.
Make a variety of poisons that you have to eventually make yourself immuned to - maybe make it possible to coat your fingers with a skin absorbent poison that you're immuned to so you simply have to touch your enemy's bare skin to kill him, or damage his health/paralyze him
Make missions where you gotta steal something from someone's person with or without killing them.
Overall: This game is could have been one of the best titles in xbox 360 console. However, it fell short in some departments of the game like the graphics, game play, story lines, etc. Its kind of disappointing; I love ninja stuffs using stealth kill and it was a brilliant idea but the whoever made this game did'nt do his job. Gameplay: I was so excited the first time I played this game. But not later after few hours, I was beginning to get bored. It does not have a solid story behind it and the story lines are so bad. Almost no places to explore and not much new things to achieve or to interact with. Graphics: Game graphics, not that bad. But poor quality compared to some of the stealth games like splinter cell. The character motions are'nt that fluid as Assasins Creed, Oblivion, and other great games out there. Sound: Well, the game sound is just okay. It really portrays the ancient japanese musical background, but the music does not have much variation up to the end o f the game. Suggestions: I suggest to create a game with a solid story behind it. Like at least to show in the beginning how your main character became a ninja. Something like a boy who was adopted by ninja master and grew up as a trained assasin with major objective in his life (like revenge, etc.). It would also be nice if a player could create the detail features of the character's face and to have a good dialogue between characters. Additonally, make a bigger place to explore like the oblivion, and able to interact with different objects and people around you.
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