Overall: The defects in this game make it probably one of the worst games I've ever played - if not the worst. It won't take long to find things about this game you're gonna hate - because trust me, there's a lot wrong with this game. Probably the first major annoyance is the options menu that forgets what you selected last time - even though it saves something to the hard drive. How that's possible, I have no idea.
Some things to NOT look forward to in this game are: camera angles that suck horribly, characters that fall through the map into crevices you can't get out of, overly dark levels, and hiccups where the main boss (for a level) isn't there so you can't finish the level.
The only redeeming aspect of the entire game is that IF you can suffer through all the annoyances, it's an easy way to earn yourself at least 660 game points.
Gameplay: There are so many things wrong/wonky with the game engine and actual game play, it's hard to decide what to write about. I'd have to say my number one beef with the game play is the camera. It always seemed like the camera was in the wrong spot. I even had one scenario were the camera was behind a door (that closed), causing me the jump around blindly until the camera managed to find it's way into the room.
All the characters in the game have exactly the same moves. That means Bugs, Daffy, and even Taz all perform the exact same moves when you press the same buttons - that gets pretty dull after awhile.
Graphics: The visuals are nothing special. They're not horrible, but at the same time they're not great. I expected better, but wasn't surprised when it wasn't. I found many of the indoor levels far too dark - to the point where I had to adjust the picture settings on my TV to make it brighter. On a scale of 1 to 10, the graphics were a 4.
Sound: How a game got made, and out the door with sounds as bad as this is beyond me. The volume on the cut sequences is vastly different than that in the game. And nothing in the game is that great. You'd kinda expect it to use some great lines from the cartoons, but it really only has a few lines, used over and over and over again.
Suggestions: Other than firing everyone that made this game, the next best solution would be to have those guys play some games developed by anyone else. Maybe then they'd see what a good game should be like.
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