If you have Sega GT sitting on your shelves, then you have played this game in single player mode, with a couple minor exceptions. Again, just like in Grand Turismo you start off with a mostly empty wallet just enough to purchase yourself an entry level car. Heading into the GT mode you then race others and try and build up enough cash to get yourself a better ride. There certainly are lots of cars to pine for. 25 different manufactures, Ford and Fiat are two, have created 165 different models of cars for your driving pleasure. The cars are very different from each other in looks, handling and sounds and well. Along with the large numbers of cars you have at your disposal there are also a large number of upgrades available to attach to each of those cars. Engine, suspension, tires and many others all have parts that you can purchase to tweak your car out that last little bit. If you are the kind of person who likes to fiddle with your car and get those extra five horsepower then you will love the upgrades available. If you are like me, you will just randomly click on the parts and just blast around the track with whatever kind of Frankenstein you have created. One of the things you have to watch when you are racing is damage to your car. The old saying That is coming out of your paycheck applies here. You have to play for repairs to your car with the winnings from the race. I didnt see the damage that you had inflicted to your car have any affect on the handling of your car however.
This is the reason you bought, or are going to buy this game, playing it online with Xbox Live. Getting into a race with 15 of your buddies is what you have been patiently waiting for. Unfortunately the Live portion of this game is riddled with problems. The Quickmatch setting had serious problems finding games at all. The Optimatch choice (something that is supposed to find you opponent close to your skill level) would create a list with some problems. The list would actually scroll out of the bottom of the box that was supposed to contain it, so the list would overwrite other things on the screen. Then when you clicked on a game it would declare that the people in that game are already racing, and boot you out to the main menu. So you have to head back in, and go through the entire process again. And dont forget to try and remember which game it was you had just clicked on, because if you click on the same game again, OUT YOU GO!! When you do get online the cars seem to jump around on the track teleporting around the track. The voice communication that is so clear on other games tends to be garbled as well. There is one part of the Live end of this game that does work well. Trades.
Ever since you saw Fast and the Furious you have been wanting to race for pink slips right? But who wants the pink slip to your 1985 Pontiac 6000? Well now you can race for cars you will never really afford. The people that I raced against on Live were all saying the same thing. The ability to trade and sell car online with other gamers from all over the world was the reason that they played this game. They were telling me that there are also online tournaments with the top finishers getting cars that no one who plays just in single player will ever see. An interesting idea, I would like to see how it plays out over the next six months.
Now onto the most important part of the game, the driving. This is the base that the entire rest of the game is built on. If it doesnt work, it doesnt really matter what other great and wonderful features will not be worth a thing. I cant say this strong enough, I hate the way this game drives. The cars feel like they are not attached to the ground. They dont spin out when you think they should, and gets all squirrelly when you are thinking you should be attached solidly to the road. It just doesnt seem to give you a good driving experience at all. When Sega GT came out it was a middle of the road driving game. The problem is that the bar has been raised by games like Project Gotham Racing 2 and Ralisport Challenge 2 and the aged Sega GT engine just doesnt make the grade anymore.
I would suggest at least getting the buggy parts of the Live experience cleaned up before you release a game like this to the public.
While its unlikely that most people will be able to afford TWO Xbox One consoles at launch, the possibility of starting a game on one console, pausing and then moving to another console to continue playing it will be possible, thanks to "The Cloud".
It also can read your heart rate and your emotions, see your body in high definition (even your fingers) and even recognize you based on voice alone, among other cool things. The potential of Kinect-enhanced gaming just got real.
Remember that weird, live-action TV show that you could stop and watch on almost any television in Alan Wake, Night Springs? Well, it seems that developer Remedy has taken the concept one step further, merging game and TV show in a fresh new way.
Forza 5’s long rumored appearance at the Xbox One reveal was hardly a surprise, but the fact that it is coming out this year AT LAUNCH and will look as good as the trailer and dashboard presentation suggested is enough to get excited about!
The more things change, the more things stay the same, but if you are loyal to both Call of Duty and the Xbox platform, then this can only be a good thing, as once again, you’ll be getting all Call of Duty: Ghosts DLC first on Xbox One.
As we all suspected, the new x86 architecture-powered Xbox One will not play Xbox 360 games -- in any fashion whatsoever. But once again, theres a bright side, as the Xbox 360 will still have a future alongside the Xbox One...