Review: Chime
Preview: Metro 2033
Review: Mass Effect 2
Review: KrissX
Review: Vandal Hearts XBLA
Dragon Age: The Stolen Throne
Review: Serious Sam HD
Review: Army of Two The 40th Day
Review: Death By Cube
Review: Matt Hazard Blood Bath
Iron Man 2 Breaks Out The Heavy Artillery
Ubisoft Announces Ghost Recon Future Soldier
LEGO Star Wars 3 Coming
Record Year for RedLynx
The Sims 3 Confirmed For Consoles
Majesco Announces Greg Hastings Paintball 2
This week on Arcade: Darwinia+
DRAGON AGE: Origins reaches Triple Platinum sales
Bungie ‘Saddened’ Over Xbox Live Closure
Xbox Live Arcade Revenue Hit $100 Million in 2009
Dragon Age: The Stolen Throne Novel
Alien Breed Evolution
Halo Evolutions Novel
Holiday Wish List 2009
South Park Let’s Go Tower Defense Play!
Review: Diner Dash
Astro A40 Audio System
Review: Lucidity
Lode Runner Review
Military Madness: Nectaris
Chime
Mass Effect 2
KrissX
Vandal Hearts: Flames of Judgment
Army of Two: The 40th Day
Serious Sam HD: The First Encounter
Death By Cube
Matt Hazard: Blood Bath and Beyond
Alien Breed Evolution
Darksiders
Guitar Hero: Van Halen
Ben 10 Alien Force: Vilgax Attacks
Saboteur, The
IL-2 Sturmovik: Birds of Prey
South Park Let's Go Tower Defense Play!
Left 4 Dead 2
Assassin's Creed 2
Diner Dash
MX vs. ATV: Reflex
Tony Hawk: Ride
Metro 2033
Divinity II: Ego Draconis
WWE Smackdown vs Raw 2010
Batman: Arkham Asylum
Dante's Inferno
Madden NFL 10
UFC 2009 Undisputed
Red Faction Guerilla
WWE Legends of Wrestlemania
Sacred 2: Fallen Angel
Ion Assault (12)
Castle Crashers (12)
Carcassonne (12)
C & C: Red Alert 3 - Commander's Challenge (12)
Bust-A-Move Live! (12)
Buku Sudoku (12)
Bubble Bobble Neo! (12)
Brain Challenge (12)
Boogie Bunnies (12)
Bomberman Live (12)
Bliss Island (12)
Blazing Birds (12)
Bionic Commando Rearmed (12)
Bejeweled 2 (12)
Chime (12)
Beat'n Groovy (12)
Battlezone (12)
Battlestar Galactica (12)
Bankshot Billiards 2 (12)
Banjo-Tooie (12)
Wednesday, November 26, 2008.
by Rick Wallace

Call of Duty: World At War Box art

WalMart
Call of Duty: World At War

Only one year ago we were talking about COD4 and Infinity Ward and now we have yet another Call of Duty title on our hands, but make sure you don't call it COD5. The latest installment of the series comes from Treyarch whom delivered the lack lustered Call of Duty 3 a few years back. After Infinity Ward made the jump to modern warfare, our friends at Treyarch decided that it was best for their game to head back to the World War II era once again. Honestly, I myself think the COD series is best served by the WWII scenario more so than the modern warfare. Now of course COD4 was a great game which would be why Treyarch pretty much used every bit of COD4's gameplay and engine that it could while still trying to remain a unique title.

Treyarch takes back to WWII but at least serves up some new scenarios of which we haven't played before. You';; be taking on the Germans as US and Russian soldier on the Eastern and Western fronts, as well as hitting the South Pacific fighting the Japanese. The new scenarios definitely are a welcome addition to the COD series, but after a while it just seems like the same old Call of Duty in a World War II setting.

So at first glance as you begin playing Call of Duty: World at War you'll recognize the COD4 gameplay and structure is very evident. The only real difference is that instead of modern weaponry, you are now using old school weapons and sites. This is truly most evident in the multiplayer aspects and I would even be will to call it completely identical to COD4. Sure there are different weapons and vehicles as well as new maps and perks, but really its the same game as COD4. Why fix something that isn't broke I guess.

One of the defining factors that sets World at War apart from its big brother is the addition of co-op play in the campaign mode. Now you and up to 3 of your buddies can run through the campaign mode together which is a great addition to any game. The campaign mode is laid out fairly well and you'll jump from front to front fending off the Germans and Japanese. From the co-op sessions I played the games were relatively lag free and a lot of fun. This definitely made the single player a much more enjoyable experience and more games should follow this trend.


Graphically the game is right on par with what we saw from COD4 and even does better in a few areas. To me intricate details that can go overlooked are what makes a game great graphically and I think one of the best small details I saw were the artillery strikes. Not so much the impact of the strike on the targeted area but more so the way it looks when its incoming. When you hear the siren warnings of an impending strike take a look to the horizon and you'll see what I mean. You be able to watch the smoke trails of the shells as they are launched towards the target. You can follow them all the way across the sky until they impact the ground. While this doesn't really impact gameplay I found it still to be one of those things that sets the game into a higher category graphically.

Other than that, the game looks great and runs at a high frame rate with no slowdown that I noticed. Attention to detail, like the artillery strike, is key and I one of the most graphically intense gameplay moments would have to be the first time you see a flamethrower. The fire looks amazing and frankly eclipses any flamethrower that I have ever seen in a game before. The fire is intense and the results are smoking, no pun intended. Kudos definitely go to the graphics team on the flamethrower in the game. Explosions look good but as of late explosions look good in pretty much every game that comes along.

The weaponry and accessories are all WWII era equipment and seems to be a gripe among many folks because the weapons fire to slowly or they are a bit inaccurate at times. Well, think about it folks. We are talking about 60 plus years ago. The weapons should be inferior to that of modern combat. I like the fact that you need to have some skill to use the weapons of the time period. Of course there are a few power houses in the ammunition dump when it comes to strong guns but overall the weapons are fairly well balances and the attachments that go with them seem to work well too.


When it comes to the sounds of World at War there really isn't anything that stands above previous iterations of the series. In game weapon and vehicle sounds are right where they should be and really are probably the best you can accomplish. I mean seriously, guns and vehicles really do not have that many different sounds nor are they complicated in nature. So once you get the sound down as I think this game has, then there isn't much more you can do for future titles. Some interesting things I noticed were the air sirens that warn of incoming artillery strikes and the dogs ambient barking as they travel the map in search of enemies. The rest of the sounds in the game are that what you have come to expect with Call of Duty. Battle cries, sergeants screaming, cliché one liners that you have heard in all Call of Duty games are in this one as well. Not to much of a wow factor in the sound department in my opinion.

When it all boils down to it, the Call of Duty series is all about the online experience. And World at ar delivers on that experience just as COD4 did. Well, honestly, it is COD4 with a World War II overlay so why shouldn't the game be good. You'll instantly recognize the online portion of the game being that of COD4 with all the options you grew accustomed to last year. The ranking system is pretty much the same and the perk system works the same as well, only you have a few new perks that are related to the time period of WWII.

One of the most annoying and really one of the only pitfalls of the game is the spawning system. There really is no rhyme or reason to the spawns as you'll find yourself spawning in the middle of gun battles or right beside an enemy looking directly at you. Most of the time this results in immediate death, and huge frustrations. I like the random spawn points which tends to deter spawn camping, but in the end I would rather take my chances with a spawn camper than be killed immediately upon spawning just because I ended up in someone's line of fire or an artillery strike for that matter.


The prestige level has been increased from 50 in COD4 to 65 in World at War. You'll also obtain the flamethrower at level 65, so this should make for some interesting decisions as whether you want to move onto prestige mode and start over again, or hang onto the flamethrower for a while and remain at level 65. Some other changes to the game would include your rewards for achieving a certain amount of kills in a row. At 3 kills you'll still earn the recon radar that indicates enemy positions on the map. At 5 kills you earned an Attack Chopper in COD4, but now you'll earn attack dogs which will seek out and kill enemies. Now the dogs are not indestructible, but they are vicious and do some major damage to enemies and you best bet is to follow the dogs to enemy location to finish off victims that may have fended off the dog attack. Finally, once you hit 7 kills in a row without dying you will be garnered with an artillery strike rather than the air strike in COD4. The artillery strike seems to have a longer duration and a much more widespread targeting area than the air strikes. I personally think the artillery strike is much better than the modern day air strikes.

The perk system is pretty much the same but with one welcome addition. You now have the ability to be a medic once again, well of sorts anyhow. If a player has the second chance perk they can revive any person that is in last stand before they die. You'll just have to head over to their position and inject them with the medicine and off they go. You will of course have the typical perks such as martyrdom, deep impact, juggernaut, etc. Some of the new grenades included are toxin grenades, sticky grenades, and anti tank grenades along with the normal frag grenades and smoke grenades. You can also obtain Molotov cocktails which are pretty fun but take some getting used to when used in battle.

Along with the standard multiplayer matches you'll be treated to a new game mode as well. If you finish the campaign mode you'll unlock what is called the Zombie mode. In this mode you'll basically be locked down in a boarded up room and have to fend off Nazi Zombies coming at you from all directions. The windows and doors are boarded up, but the zombies will tear them down to get inside after you. You'll earn cash for each zombie you kill and this cash can be used to purchase new weapons as well as repair broken boards blocking the windows. As you pass each level of zombies, the difficulty increases more and more. Eventually you'll have zombies attacking from every direction and you won't know which way to turn. This game is most fun with 3 other buddies online of course.

When it all boils down to it, much of World at War is COD4 with a World War 2 overlay. That makes this a great game no matter how you look at it. The multiplayer is fun, but can be a bit frustrating at times with the spawn system. I would have liked to have seen a little more variety in the game, but I still love it despite its huge resemblance to Call of Duty 4. I really think Activision made a good choice in keeping with what was doen well last year and building upon that while not changing to much other than the time period. There are plenty of maps and weapons as well as challenges to keep one busy for quite some time. This is definitely a title you should have in your library if you are a fan of first person shooters.


Suggestions: The spawning system online definitely needs to be tweaked quite a bit. The way it is right now completes frustrates many including myself and actually has me turning off the game from time to time. Look forward to more maps and maybe new weapons in the future as well.

Overall: 8.6 / 10
Gameplay: 9.0 / 10
Visuals: 8.7 / 10
Sound: 8.0 / 10
Write your own review of Call of Duty: World At War. Click Here.
(Sign Up)
Xbox 360 Titles: 520
Xbox 360 Arcade Titles: 274
Xbox Titles: 832
Registered Members: 40,163
Forum Posts: 715,759
Staff Reviews: 857
Member Reviews: 10,335
News Articles: 9,603
Screenshots: 20,281
Xbox 360 Achievements: 20,341
Xbox 360 Faceplates: 1,527
Cheat Codes: 1,706
1. Repo Man 360 - 115,030
2. ThomasGermany69 - 110,340
3. Unreal - 106,960
4. OBL infad3ll - 104,020
5. SkillfulMmd - 82,431
6. moltenluv - 60,755
7. hellonearth159 - 58,412
8. El Grave - 54,944
9. Nato King-XBA - 53,224
10. Variation-XBA - 36,881
11. Omen28 - 36,135
12. Dan 140 - 34,680
13. Jimpanse - 32,607
14. Enamelized420-XBA - 30,871
15. Silent-XBA - 30,120
16. wicked_d365 - 29,295
17. Steeps5 - 27,719
18. ez054098 - 26,513
19. Ry - 25,320
20. Kamshaft-XBA - 21,819
21. angeto - 20,553
22. Whoopage - 19,275
23. oddjob428 - 19,092
24. Rouge Prototype - 17,211
25. mrpunchy - 16,460
(Top 150)
Supreme Commander 2
Post by Steeps5
0 Replies, 16 Views
Final Fantasy XIII...
Post by SpaceGhost2K-XBA
3 Replies, 88 Views
Mass Effect 2: No One...
Post by Fargoth
0 Replies, 77 Views
Fallout: New Vegas
Post by vampero
0 Replies, 69 Views
Aliens vs Predator...
Post by vampero
3 Replies, 145 Views
Astro A40's
Post by xEX3CUT1ON3Rx
2 Replies, 212 Views
Video Games Recently
Post by Fargoth
2 Replies, 224 Views
Gaming Clan
Post by Rouge Prototype
1 Replies, 182 Views
Looking for new people...
Post by oj the juice
4 Replies, 240 Views
Battlefield: Bad...
Post by wicked_d365
19 Replies, 496 Views
1. l Maximus l - 15,244
2. mattgame - 12,597
3. laughs - 12,014
4. Variation-XBA - 11,385
5. Conchord - 5,789
6. JJaX - 5,753
7. Soda Jones - 4,271
8. Shadow20002 - 4,210
9. Ninjermy - 4,176
10. Nato King-XBA - 3,978
11. Sam-XBA - 3,930
12. SPARTAN VI - 3,162
13. Fargoth - 3,043
14. Silent-XBA - 2,923
15. Snake Eyez - 2,801
16. Ainokeatoo-XBA - 2,772
17. SpaceGhost2K-XBA - 2,642
18. shrew king - 2,350
19. thAshAdyOne - 2,236
20. LINKINPARK8591 - 2,081
21. ScorpionX - 1,918
22. PapaSKooT - 1,905
23. Bakeman - 1,842
24. wicked_d365 - 1,752
25. Kamshaft-XBA - 1,459
26. Ry - 1,301
27. Not Yellow - 1,299
28. BlindSniper - 1,276
29. WynnFire - 1,257
30. Unreal - 1,247
31. lllSmokelll - 1,235
32. J Dub - 1,224
33. HaZarD SFD-XBA - 1,131
34. Professor Kaos - 1,130
35. Enamelized420-XBA - 994
36. BigJosh359 - 967
37. Willy-XBA - 942
38. Motoko - 902
39. Wolf - 843
40. Whoopage - 755
41. MXracer721 - 690
42. EMX - 664
43. moltenluv - 574
44. skoot182 - 457
45. hellonearth159 - 437
46. Omen28 - 389
47. Steeps5 - 349
48. OBL infad3ll - 307
49. gh0st_r1der - 206
50. vampero - 178
1. Yellowlab - 121
2. mattgame - 95
3. Highlite23-XBA - 89
4. Young_Fledgling - 82
5. Sam-XBA - 80
6. The Jackal - 74
7. Megaherz *RAGE* - 74
8. xj74 - 73
9. Shadow20002 - 67
10. CrazyCougar - 66
11. mrmp3 - 65
12. xdragon - 62
13. oddworld20-3000 - 59
14. Silent-XBA - 59
15. BlindSniper - 56
16. natewebb - 56
17. (ScArab) - 56
18. Kamshaft-XBA - 53
19. Marc - 53
20. Whisper - 47
21. Variation-XBA - 45
22. Xbox Masta 4 - 43
23. Sharky53 - 42
24. Y2D - 42
25. Lord Vivic - 41
26. JediMasterChief - 40
27. thunder0810 - 39
28. adzmullz1 - 39
29. Ninjermy - 38
30. Blind-RazoR - 38
31. MixMasta - 38
32. kenji - 37
33. JayMan36 - 36
34. DaGameBoy - 36
35. Liquid Gears - 35
36. murken - 33
37. mentat - 33
38. RichVGS - 32
39. wweomaniac - 31
40. asammw - 31
41. BillyDKid - 30
42. George89 - 30
43. pvsurfer03 - 29
44. super_ryu - 28
45. CrazyKane - 28
46. colosso - 28
47. BIGHARV - 28
48. BunnyRabbit - 28
49. DocHoliday78 - 27
50. wbio - 27


 
© 2000-2010 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.