STAFF REVIEW of Dino Crisis 3 (Xbox)


Thursday, October 30, 2003.
by Yellowlab

Dino Crisis 3 Box art For some unknown reason I seem to think any game with a dinosaur in it looks like it'll be fun. This resulted in me buying Turok Evolution which is currently buried in my back yard so I don't have to be responsible for someone else suffering through it. Well, it's time to warm up the shovel 'cause I bought Dino Crisis 3. There is no word to describe how bad the camera is in this game. I called the fine people at Webster and told them they need to invent a new word that would describe the horrific experience brought about by the game's camera. They said to quit calling and got a restraining order against me, so I think that means they're working on it. In the meantime I'll have to settle for 'horrific' to describe the camera. The camera shifts around so much I had 25 seizures in the first two hours of gameplay. And it rarely shows the action or the people you're fighting, but I'll get to that more a little later in this review... What makes this game so frustrating is that it could have been a good game had it simply fixed the camera issue. It has a good story, nice graphics, and some cool FMV.


Basically you're stranded in space on a 'deserted' ship with a small crew. The problem is there are dinosaurs on the ship and you have to fight your way through the corridors and various rooms. You have a nice selection of weapons to fight with. But all this is irrelevant as it is impossible to get past the bad camera, which leads me to my next category...


Have I mentioned I hated, I mean HATED, the camera? The camera shifts focus way too many times and you'll suddenly find yourself running the opposite way when it makes it's jarring shift. This is very disorienting and annoying. It also shifts while making you do platform style jumps. When it shifts, you change direction, and it makes it next to impossible to hit the next platform. I would love to meet the sadistic bastard who designed this camera as I have the aforementioned shovel all warmed up now and would be happy to dig another hole. The worst thing about the camera is that during the action, the dinosaurs are not slow and are constantly moving making for more jarring shifts and more seizures. You rarely see them on screen and the camera shifts so much it becomes disorienting and absolutely no fun. Capcom used this style of camera for Resident Evil, but it worked in that game as the Zombie's are slower and there isn't the platform jumping. This was a 'horrible' (I called Webster's again - still no progress on the new word) game design flaw. You can jump to a first person mode in which you can control the entire camera, but it is of little use as you CAN'T move around in that mode. With fast dinosaurs attacking, it doesn't do much good to stand in one spot.


The ambient music was a little on the bland side and made me want to sleep more than play a shoot 'em up game. The rest of the sound effects were ok.


Suggestions:
I thought of more than one suggestion that was not fit for print. They involved places to stick this game. The least the developers could do is come to my house and help me dig a hole next to Turok to put this turd of a game.


Overall: 3.0 / 10
Gameplay: 7.0 / 10
Visuals: 2.0 / 10
Sound: 6.0 / 10

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