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The Future of the 360

by Tony Ingrassia

The following article was written by Dan (Salmonaitor)

The Future of the Xbox360 – I Have a Dream

The Xbox360 has been out for quite some time now, and the reactions have varied; from North America, where we eagerly anticipated it with open arms, only to be met with a seriously short supply, to Japan, where it was met with apathy at the lack of the “killer app” for the Japanese market - so much so that there is talk of a re-launch in Japan.

When the next generation console war began, we were promised faster, better, more beautiful and more powerful. It’s difficult to measure the degree of improvement the Xbox360 has achieved compared to its’ predecessors. We’ve definitely seen more beautiful, and at launch we saw numerous franchise titles that looked far more realistic than their previous incarnations, but seemed to be scaled back somewhat, leaving much of the functionality enjoyed in previous versions out. Much of that may have been developers that simply ran out of time and wanted to capitalize on a release of their title at launch. But what will be produced when the developer has all the time in the world?

We’ve seen this somewhat with recently released titles such as Ubisoft’s Ghost Recon: Advanced Warfighter and Bethesda’s Elder Scrolls IV: Oblivion, as both Ubisoft and Bethesda delayed their launches to put out titles that had the substance some others’ lacked. Apart from graphics though, have we seen all that we expected? And will we see all that we expect from the Next-Gen consoles as long as the current media formats are being used? We still endure slow load times in many games which is mainly, but not wholly due to external media, i.e. the DVD.




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