STAFF REVIEW of Edgar: Bokbok in Boulzac (Xbox One)

Saturday, March 7, 2020.
by Adam Dileva

Edgar: Bokbok in Boulzac Box art I’m a big fan of games that have a lot of heart and that don’t take themselves too seriously. Edgar: Bokbok in Boulzac is one of those games. You’re Edgar, a whacky hermit that lives on the outskirts of town by their lonesome. Well, not totally alone, as he’s accompanied at all times by his trusty companion, a chicken named Precious. While the journey isn’t long, only lasting a couple hours at best, Edgar: Bokbok in Boulzac is an interesting game that focuses on narrative and has a great artistic style to it.

Edgar loves his squash, so much so that he farms his own on his land. Edgar’s worst nightmare comes true as his squash plantation becomes ruined by a batch of insects. To remedy this grave situation, he’s going to have to leave the confines of his home and venture into the nearby town in search for an extremely rare metal, Razidium. While he’s been a loner for many years and not used to socializing, he’s unable to find any Razidium but also starts to clue in that something strange is going on. With Precious by his side, Edgar sets out to figure out what’s going on, all in hopes to save his squash farm.

Gameplay for Edgar: Bokbok in Boulzac is quite simple. You simply maneuver Edgar around in the local town, talking to people and interacting with items. You have the ability to look at your inventory, but there’s no real need, as you’ll simply use the proper item when interacting with the correct object. That’s really all there is to it. You move Edgar around with the Left Stick, talking to the locals to find out more, eventually making progress as you go and uncovering secrets as you interact with the ‘A’ button. I expected there to be more puzzle elements included as well, but this really is narrative focused more than anything else.

What does cause some frustration is when you’re unsure what to do for the next step of progression. Sometimes you need to talk to someone to get an item or to get new information. Where the problem comes in is that there’s no quest guide or markers of what you’re supposed to do, where to go or whom to talk to. This results in you aimlessly wandering at times, simply interacting with every object and person you can to hopefully make it to the next step of the journey. Given how short the adventure is overall, this can be forgiven, as it’s an overall straightforward game more focused on the narrative, but having some guidance or indication of what to do next would have been very welcomed, especially when coming back after a while, unsure of what you were supposed to do.

I absolutely loved the artwork and tonality of the visuals, as it’s very colorful and simple. Character design is fun and dialogue is written well. The only lacking feature is that there are no voiceovers included. While I get that that’s a costly venture for a small indie game of this caliber, it would have added more flare to their personalities, though the background music is decent overall and never wore on me during the adventure.

While some of the puzzle solutions are a little obtuse at times, much of the progression will simply come from trial and error and talking to everyone you come across. Edgar: Bokbok in Boulzac never takes itself too seriously and contains a funny, strange and wacky story that’s worth the journey, even with the minor frustration. While I did expect it to have more humor, Edgar and Precious had enough moments that made me smile throughout, as it should for you as well, just wait for a decent sale though.

Overall: 7.0 / 10
Gameplay: 6.0 / 10
Visuals: 9.0 / 10
Sound: 6.5 / 10


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