STAFF REVIEW of Apex (Xbox)


Thursday, July 31, 2003.
by Yellowlab

Apex Box art Apex is an example of an interesting concept gone wrong. The premise of designing your own line of cars sounds interesting, until you find out that you can only pick one of a few pre-designed cars. The graphics were nice, but the in game driving psyichs were not up to par. With so many other great racers in the Xbox lineup (RalliSport, Project Gotham, Midnight Club II, Midtown Madness III, NFS:Hot Pursuit), Apex is a good game to avoid.


I was very disappointed in the physics with in the race. For example, you can not bump the back corner of a CPU racer and make them spin out. The computer assistance was awful. No matter how good you do, the computer is right behind you. Or, if you do very bad, the computer practically parks and waits for you to catch up.


Apex's graphics are on par with other racers on the Xbox, and this is what makes the game this much more of a disappointment. With so much work into the graphics, it seems like they would have spent more time on the gameplay.


Apex supports custom soundtracks, which earn it a 5 out of 5 for sound. However, the other sound effects were weak, such as the collisions and vehicle noises. But, I can crank up my own music and drowned out those flaws.


Suggestions:
Give the user more freedom in creating their own vehicle. Use realistic physics, especially with collisions. Lose the computer assistance.


Overall: 6.0 / 10
Gameplay: 5.0 / 10
Visuals: 8.0 / 10
Sound: 10.0 / 10

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