STAFF REVIEW of Tom Clancy's Rainbow Six 3 (Xbox)


Friday, December 12, 2003.
by Caesar SYN

Tom Clancy's Rainbow Six 3 Box art What else can be said of Tom Clancy titles other than fantastic. When you think of first-person shooter Clancy's name is tied to it.

"In Tom Clancy?s Rainbow Six® 3, the third installment in the wildly popular Rainbow Six series and first endeavor onto Next-Generation platforms, Team Rainbow races against time to stop terror and prevent an impending war.

Lead Team Rainbow around the world, from Europe to the United States to South America, as they embark on a critical mission aimed at disrupting terrorist plots and ease international tension.", http://www.xbox.com/en-US/rain Lets take a look shall we.

You assume the role of Domingo ?Ding? Chavez, a 39 yr. old field operative that is the leader of Team 1 of the "Rainbow". In conjunction with other international operatives from around the world you will lead a four man squad into some of the most precarious situations. You will help maintain order as international terrorists attempt to influnce oil policy of OPEC nations. Venezuela is not complying with oil restrictions in regards to export to the United States, and aggresive acts have escalated against the Venezuelan and American Gov'ts. ENTER YOU!



Gameplay is done in a classic Tom Clancy/XBOX FPS perspective. The controls are designed similar to Ghost Recon.

Left analog stick ? move/strafe and change stance (pressed)
Right analog stick ? look/aim and zoom (pressed)
D-pad ? peek and door open functions
Left trigger ? switch primary/secondary weapon
Right trigger ? fire/use weapon
A button ? action and quick order interface window (pressed)
B button ? thermal vision
X button ? reload and weapon selection window (pressed)
Y button ? night vision
White button ? Zulu command
Black button ? regroup/hold commands
Back button ? access map

Rainbow Six 3 involves you in much more tactical role than before in FPS. Your new AI dummies cannow actually follow some important aspects of the game. The ability to issue commands using various weapons schemes and instructions certainly helps take you in a new gamin direction.


Graphics and detail in this game usually do not get much attention. One reason or this is the fast paced action o this game. I have taken the time to "smell the roses" and I have very surprised. The buildings and persons are the standard 3-d model but the mouths move when they talk (EVEN ONLINE WITH LIVE) and the eyebrows hitch when they speak.


"Roger, Open and Clear on ZULU!" are just some of the verbal command responses from your AI Buddies. The background music of Ave Maria is fantastic and the detail to footsteps, creeks, crates breaking, heart pounding is just an overall solid performance.


Suggestions:
I would suggest removing the .50 caliber sniper rifle from close quarter combat play online with LIVE. The sheer advantage this weapon offers is certainly unbalanced. I would also like to see a little adjustment in the grenades category. To me in playthey seem to have little or no purpose except to open doors very loudly. Thanks again though for another great Clancy Title.


Overall: 7.0 / 10
Gameplay: 7.0 / 10
Visuals: 7.0 / 10
Sound: 7.0 / 10

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