wweomaniac
06-17-2002, 05:25 PM
I know, a lot of you are probably wondering what Racing Evoluzione is.
Well, it is being published by INFROGAMES, and developed by MILESTONE.
I will be similar in the sense that you will earn credit towards upgrading your car, buying new cars, and basically has the same type of gameplay as Gran Turismo.
http://www.gameteam.com/fonctions/image-protegee.php?image=galerie/galerie_10757.jpg
http://www.gameteam.com/fonctions/image-protegee.php?image=galerie/galerie_12600.jpg
"RE proposera plus de 50 circuits qui s'inspireront de villes réelles"
trans= Racing Evol. will have more then 50 courses that were inspired by realistic cities.
"Au niveau des modélisations d'abord, les voitures sont constituées d'environ 10.000 polygones, chaque circuit d'environ 500.000 auquels ils convient d'ajouter tous les effets spéciaux offerts par la Xbox : bump-mapping, environnement mapping, specular effect, atomisor effect etc... Mettez le tout à 60 images par seconde"
trans=at a level of graphical excellencem the cars will be made up of 10, 000 polygons, each course will have around 500,000 polygons at which they will live up to the full special effect offered by the xbox: BUMP MAPPING, environment mapping... 60 FRAMES PER SECOND!
*the courses were also made with the help of real life engineers.
I think I read in there something about having a selection of 80 cars or so
Well, it is being published by INFROGAMES, and developed by MILESTONE.
I will be similar in the sense that you will earn credit towards upgrading your car, buying new cars, and basically has the same type of gameplay as Gran Turismo.
http://www.gameteam.com/fonctions/image-protegee.php?image=galerie/galerie_10757.jpg
http://www.gameteam.com/fonctions/image-protegee.php?image=galerie/galerie_12600.jpg
"RE proposera plus de 50 circuits qui s'inspireront de villes réelles"
trans= Racing Evol. will have more then 50 courses that were inspired by realistic cities.
"Au niveau des modélisations d'abord, les voitures sont constituées d'environ 10.000 polygones, chaque circuit d'environ 500.000 auquels ils convient d'ajouter tous les effets spéciaux offerts par la Xbox : bump-mapping, environnement mapping, specular effect, atomisor effect etc... Mettez le tout à 60 images par seconde"
trans=at a level of graphical excellencem the cars will be made up of 10, 000 polygons, each course will have around 500,000 polygons at which they will live up to the full special effect offered by the xbox: BUMP MAPPING, environment mapping... 60 FRAMES PER SECOND!
*the courses were also made with the help of real life engineers.
I think I read in there something about having a selection of 80 cars or so