Brevity
06-21-2002, 08:58 AM
Dead to Rights ( I found this it may help those ify peps)
It's like your favorite John Woo movie, but without the cheesy dubbing.
By Tony Wyss | Jun. 20, 2002
Game Stats
Game Type: Action-Adventure
Developer: Namco
Publisher: Namco
Release Date: Q3 2002
Full Game Information
Dead to Rights (Xbox)
Lowest current price: $42.17The premise is simple. The concept is rehash. Execution, however, will make Dead to Rights one of the best Xbox games of the year and a model for all other action-adventure games that follow. Think Max Payne meets Metal Gear Solid, toss in some Pikachu side games to keep things fresh, and jam it full of nonstop Hong Kong movie-style action.
http://www.planetxbox.com/features/previews/2002/deadtorights/06.jpg
Dead to Rights was on display at E3 last month, and while I had a chance to check it out, it was only after receiving the preview copy did I realize the game's true brilliance and full potential. Bursting with a full movie-like script, you play Jack Slate, a typical "movie cop" who can't follow orders, has a penchant for vigilante justice and is blindsided with an enormous chip on his shoulder. After playing through the tutorial, necessary to grasp all the little nuances and gameplay intricacies, Slate comes across the dead body of his father and immediately pronounces his desire for retribution. This is where it starts to get fun.
Because of the game’s nature, aiming is done automatically by using the right trigger to select an enemy in your line of sight. An indicator displays whether or not the enemy is in range (with consideration to the gun’s attributes) and then changes colors when the enemy dies so you know to move on. Each of your adversaries has his own life bar, adding to the game's "arcadey" feel, that allows you to see exactly how much more lead needs to be pumped through the chest of the enemy.
Location damage is included, with headshots inflicting an almost-instant deathblow. Auto aim can be switched to manual aim (first-person style) with a press of a button, but you better have your back covered, because movement in this mode is severely restricted and not exactly advantageous in the two levels available in the preview build.
Controlling Slate is a task that takes some getting used to. The left stick is used for directional movement and the right controls camera perspective on an X-axis. Even with a lot of game time under my belt, it’s still easy to get caught in the heat of a battle with fire coming from all directions and not being able to lock onto an enemy. Slate also has no ability to jump, so even the smallest level terrain changes can act as roadblocks. Tread carefully -- even foot-high obstacles can impede your progress. (I wonder where Slate lost the ability to even hop?)
http://www.planetxbox.com/features/previews/2002/deadtorights/07.jpg
In Black Hawk Down fashion, the action in Dead to Rights (less the cutscenes) never stops. Enemy fire blazes by at relentless speeds, creating an intense and exciting battle environment; you'll never be pressed for something to do. This atmosphere would be cool enough with any old game, but the versatility Slate possesses in dealing with his foes is the game's real shining light. Not only does DTR sport a full slate of real-world guns (complete with true-to-life recoil and accuracy details), but Slate also has to engage in some nasty hand-to-hand combat to beat the baddies.
Don’t have a gun? Get close to an enemy and pull a quick disarming move: grab an arm, pull it back, seize any firearms, move behind him and quickly (executioner style) put a bullet through his head.
http://www.planetxbox.com/features/previews/2002/deadtorights/08.jpg
Have a weapon? Hit the same action button and wheel around the enemy, restricting his air passage with a firm forearm around the neck. In this position you can using him as a human shield -- enemies will hesitate before they cap a fellow cohort, but when they do attack, this additional layer of flesh will act as a second level of armor.
Getting rid of your pesky hostage is even more fun, especially when Slate busts down on the back of his head with brute force and the butt of his gun, staying true to the form of the "American Badass." Hitting the action button again during a disarming move will play things out in slow motion, allowing you to watch as bad guy after bad guy get finished off in most impressive ways.
http://www.planetxbox.com/features/previews/2002/deadtorights/09.jpg
Continued..... :)
It's like your favorite John Woo movie, but without the cheesy dubbing.
By Tony Wyss | Jun. 20, 2002
Game Stats
Game Type: Action-Adventure
Developer: Namco
Publisher: Namco
Release Date: Q3 2002
Full Game Information
Dead to Rights (Xbox)
Lowest current price: $42.17The premise is simple. The concept is rehash. Execution, however, will make Dead to Rights one of the best Xbox games of the year and a model for all other action-adventure games that follow. Think Max Payne meets Metal Gear Solid, toss in some Pikachu side games to keep things fresh, and jam it full of nonstop Hong Kong movie-style action.
http://www.planetxbox.com/features/previews/2002/deadtorights/06.jpg
Dead to Rights was on display at E3 last month, and while I had a chance to check it out, it was only after receiving the preview copy did I realize the game's true brilliance and full potential. Bursting with a full movie-like script, you play Jack Slate, a typical "movie cop" who can't follow orders, has a penchant for vigilante justice and is blindsided with an enormous chip on his shoulder. After playing through the tutorial, necessary to grasp all the little nuances and gameplay intricacies, Slate comes across the dead body of his father and immediately pronounces his desire for retribution. This is where it starts to get fun.
Because of the game’s nature, aiming is done automatically by using the right trigger to select an enemy in your line of sight. An indicator displays whether or not the enemy is in range (with consideration to the gun’s attributes) and then changes colors when the enemy dies so you know to move on. Each of your adversaries has his own life bar, adding to the game's "arcadey" feel, that allows you to see exactly how much more lead needs to be pumped through the chest of the enemy.
Location damage is included, with headshots inflicting an almost-instant deathblow. Auto aim can be switched to manual aim (first-person style) with a press of a button, but you better have your back covered, because movement in this mode is severely restricted and not exactly advantageous in the two levels available in the preview build.
Controlling Slate is a task that takes some getting used to. The left stick is used for directional movement and the right controls camera perspective on an X-axis. Even with a lot of game time under my belt, it’s still easy to get caught in the heat of a battle with fire coming from all directions and not being able to lock onto an enemy. Slate also has no ability to jump, so even the smallest level terrain changes can act as roadblocks. Tread carefully -- even foot-high obstacles can impede your progress. (I wonder where Slate lost the ability to even hop?)
http://www.planetxbox.com/features/previews/2002/deadtorights/07.jpg
In Black Hawk Down fashion, the action in Dead to Rights (less the cutscenes) never stops. Enemy fire blazes by at relentless speeds, creating an intense and exciting battle environment; you'll never be pressed for something to do. This atmosphere would be cool enough with any old game, but the versatility Slate possesses in dealing with his foes is the game's real shining light. Not only does DTR sport a full slate of real-world guns (complete with true-to-life recoil and accuracy details), but Slate also has to engage in some nasty hand-to-hand combat to beat the baddies.
Don’t have a gun? Get close to an enemy and pull a quick disarming move: grab an arm, pull it back, seize any firearms, move behind him and quickly (executioner style) put a bullet through his head.
http://www.planetxbox.com/features/previews/2002/deadtorights/08.jpg
Have a weapon? Hit the same action button and wheel around the enemy, restricting his air passage with a firm forearm around the neck. In this position you can using him as a human shield -- enemies will hesitate before they cap a fellow cohort, but when they do attack, this additional layer of flesh will act as a second level of armor.
Getting rid of your pesky hostage is even more fun, especially when Slate busts down on the back of his head with brute force and the butt of his gun, staying true to the form of the "American Badass." Hitting the action button again during a disarming move will play things out in slow motion, allowing you to watch as bad guy after bad guy get finished off in most impressive ways.
http://www.planetxbox.com/features/previews/2002/deadtorights/09.jpg
Continued..... :)