Viper87227
04-26-2003, 07:12 AM
Proving that 2004 will indeed be the year of the FPS for Xbox fans, Activision revealed Trinity as the next first person action title for the Xbox and PC. PC fans familiar with the company's Return to Castle Wolfenstein will appreciate Grey Matter's development abilities as the team behind Trinity, while Vicarious Visions --who brought Jedi Knight II: Jedi Outcast to the Xbox-- do the honors for Microsoft's console.
"TRINITY brings an all new intensity and cinematic quality to the first-person action genre," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "Run-and-gun gameplay takes on a whole new dimension when players can warp around the map in the blink of an eye, see through walls and tackle enemies with deadly acrobatic maneuvers."
New Orleans takes a turn as a high profile videogame town in Trinity, where the year is 2013, a deadly plague threatens the entire city, our hero "Nightstalker" isn't very happy and presumably the Saints will still be looking for their second playoff victory in team history. While the Nightstalker won't be able to help Deuce McAllister and company, he will have a wide range of weapons and abilities to help his cause against the evil organization that seems to be behind the bad news. The 'stalker's Flash Time ability behaves remarkably similar to the bullet time special effects popularized by "The Matrix" where players will see the world moving before them in slow motion and bullets from enemy attacks will be highlighted with green ripples in the air. Flash Time also allows for a variety of physical attacks and maneuvers such as flying dash kick that can be used at considerable range and the ability to detect structural weaknesses in the environment so that the Nightstalker will be able to smash a wall with a single blow. Leaping over rooftops and unleashing flurries of destruction from sniper and assault rifles, grenade launchers and shotguns will also play a significant part in Trinity.
IGN will have plenty more on Trinity in the months leading up to its release in 2004. Next months E3 show should reveal even more details if not full blown hands-on playtime.
Sounds cool but I wouldnt be supprised if this game doest make it due to sueing. With the game name "Triniry" and have it support "Matex style moves" its obvious its a blatent copy of the matrix and my guess is there looking to apeal to the matrix audiance. Should be intresting to watch the dev. and see if they get into any hot water :watchout:
"TRINITY brings an all new intensity and cinematic quality to the first-person action genre," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "Run-and-gun gameplay takes on a whole new dimension when players can warp around the map in the blink of an eye, see through walls and tackle enemies with deadly acrobatic maneuvers."
New Orleans takes a turn as a high profile videogame town in Trinity, where the year is 2013, a deadly plague threatens the entire city, our hero "Nightstalker" isn't very happy and presumably the Saints will still be looking for their second playoff victory in team history. While the Nightstalker won't be able to help Deuce McAllister and company, he will have a wide range of weapons and abilities to help his cause against the evil organization that seems to be behind the bad news. The 'stalker's Flash Time ability behaves remarkably similar to the bullet time special effects popularized by "The Matrix" where players will see the world moving before them in slow motion and bullets from enemy attacks will be highlighted with green ripples in the air. Flash Time also allows for a variety of physical attacks and maneuvers such as flying dash kick that can be used at considerable range and the ability to detect structural weaknesses in the environment so that the Nightstalker will be able to smash a wall with a single blow. Leaping over rooftops and unleashing flurries of destruction from sniper and assault rifles, grenade launchers and shotguns will also play a significant part in Trinity.
IGN will have plenty more on Trinity in the months leading up to its release in 2004. Next months E3 show should reveal even more details if not full blown hands-on playtime.
Sounds cool but I wouldnt be supprised if this game doest make it due to sueing. With the game name "Triniry" and have it support "Matex style moves" its obvious its a blatent copy of the matrix and my guess is there looking to apeal to the matrix audiance. Should be intresting to watch the dev. and see if they get into any hot water :watchout: