Knight
05-21-2003, 10:51 AM
GameSpy: When will we see Dead or Alive Online?
Itagaki: It will come out this fall.
GameSpy: Only on Xbox?
Itagaki: (Without waiting for his translator) Yes.
(Then going back to his translator) When everybody else uses the phrase, “only on Xbox,†it is more of a business phrase. When I say it, I really mean it because my games will only work on Xbox, not on anything else. I'm forced to say it from a technical point of view.
GameSpy: Do you have any regrets about having gone exclusively on Xbox?
Itagaki: Nothing. My games require the power of Xbox.
GameSpy: Is the difference with Dead or Alive Online that you can now go online to fight?
Itagaki: Of course not. There are many, many additional ways to play than there were before. Also, it uses the more advanced DOA Extreme Beach Volleyball engine. It looks very nice. In fact, it may look better than DOA 3.
I really hate the current trend of doing lazy multi-platform releases of games. Of course, if you take a PS2 game and stick it on Xbox, you will have all kinds of leftover power. Too many developers do not use that extra power. They should use that power to enhance the fun and value of the game.
If you make a game for PS2, it should play on the other machines as well. It's not the developers that will make games look better on Xbox, it's the video chip. It's a lazy approach on the part of the Xbox to let the chip do all of the work.
With DOA Online, we have a DOA 1 and a DOA 2 portion under one umbrella. DOA 2 was developed to show our pride and what we can do from a technological ability. The DOA 1 portion shows our love and our pride toward the origin of the franchise.
The DOA 2 portion of DOA Online was made from scratch. We did not port anything over. When we had left over [processing] power that other people might ignore, we used it for interactive movies and better, smoother control.
Our game concept involves the environment as much as the characters. We were able to capitalize on the environments because of Xbox. This is the kind of philosophy that went into the making of DOA Online. We put a lot of effort into it to challenge the developer community.
One last thing. You may be wondering why DOA needs to be online now. When you look at arcade culture, it's pretty much dying. I feel that it needs to be replaced with something else, and that is online gaming. Online connects the homes around the nation to create an arcade-like experience without going to an arcade.
http://www.gamespy.com/e32003/interview/xbox/1002965/
Itagaki: It will come out this fall.
GameSpy: Only on Xbox?
Itagaki: (Without waiting for his translator) Yes.
(Then going back to his translator) When everybody else uses the phrase, “only on Xbox,†it is more of a business phrase. When I say it, I really mean it because my games will only work on Xbox, not on anything else. I'm forced to say it from a technical point of view.
GameSpy: Do you have any regrets about having gone exclusively on Xbox?
Itagaki: Nothing. My games require the power of Xbox.
GameSpy: Is the difference with Dead or Alive Online that you can now go online to fight?
Itagaki: Of course not. There are many, many additional ways to play than there were before. Also, it uses the more advanced DOA Extreme Beach Volleyball engine. It looks very nice. In fact, it may look better than DOA 3.
I really hate the current trend of doing lazy multi-platform releases of games. Of course, if you take a PS2 game and stick it on Xbox, you will have all kinds of leftover power. Too many developers do not use that extra power. They should use that power to enhance the fun and value of the game.
If you make a game for PS2, it should play on the other machines as well. It's not the developers that will make games look better on Xbox, it's the video chip. It's a lazy approach on the part of the Xbox to let the chip do all of the work.
With DOA Online, we have a DOA 1 and a DOA 2 portion under one umbrella. DOA 2 was developed to show our pride and what we can do from a technological ability. The DOA 1 portion shows our love and our pride toward the origin of the franchise.
The DOA 2 portion of DOA Online was made from scratch. We did not port anything over. When we had left over [processing] power that other people might ignore, we used it for interactive movies and better, smoother control.
Our game concept involves the environment as much as the characters. We were able to capitalize on the environments because of Xbox. This is the kind of philosophy that went into the making of DOA Online. We put a lot of effort into it to challenge the developer community.
One last thing. You may be wondering why DOA needs to be online now. When you look at arcade culture, it's pretty much dying. I feel that it needs to be replaced with something else, and that is online gaming. Online connects the homes around the nation to create an arcade-like experience without going to an arcade.
http://www.gamespy.com/e32003/interview/xbox/1002965/