Shadow20002
10-03-2003, 01:35 PM
So can you tell us what's going on with Perfect dark Zero?
Lobb: It's in development but there's not much more we can say about it at this point. It's just not the right time to talk about it at the moment, obviously there will be a point when we want to talk about it and I guarantee you guys will be excited about it when we do, but right now it's just too early.
Rare's worked with Microsoft now for a year - how is that relationship working out?
Lobb: Things aren't that different with Rare and Microsoft then they were with Rare and Nintendo. At Nintendo we gave Rare pretty much free rein - do what you want, make the games that you want, how you want to make them. We were involved in some of the design, I had some input in Killer Instinct and GoldenEye, but mostly Rare did what it wanted, and that's not really changed.
We've been helping the developer more; we have a significantly larger and more capable technical staff than Nintendo did, so we're helping Rare get up to speed on the hardware, and we also have focus testing facilities; when I was at Nintendo we did testing where you just gave the game to people who'd never touched the game before and have them log how they did, how long it took to play through a level, etc...
Source@ (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=97087)
Lobb: It's in development but there's not much more we can say about it at this point. It's just not the right time to talk about it at the moment, obviously there will be a point when we want to talk about it and I guarantee you guys will be excited about it when we do, but right now it's just too early.
Rare's worked with Microsoft now for a year - how is that relationship working out?
Lobb: Things aren't that different with Rare and Microsoft then they were with Rare and Nintendo. At Nintendo we gave Rare pretty much free rein - do what you want, make the games that you want, how you want to make them. We were involved in some of the design, I had some input in Killer Instinct and GoldenEye, but mostly Rare did what it wanted, and that's not really changed.
We've been helping the developer more; we have a significantly larger and more capable technical staff than Nintendo did, so we're helping Rare get up to speed on the hardware, and we also have focus testing facilities; when I was at Nintendo we did testing where you just gave the game to people who'd never touched the game before and have them log how they did, how long it took to play through a level, etc...
Source@ (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=97087)