mrmp3
09-08-2006, 10:39 PM
After trying both demos, I'm hard pressed to choose a favorite. First off, I didn't play last years 2k6 on 360, so I don't know how the graphics compare. I honestly think 07' wins w/ face graphics. They just seem more detailed whereas 2k7's seem like high res versions of 2k6's faces on Xbox (kinda like what Gun did with Xbox and 360 version). However, on ice and board reflections definitely go to 2k7. 07' if you mess around in shootout and get near the boards you notice they are there in some places and just cuts out in certain boards. As for body definition and jersey graphics, I think it's a matter of preference cause I think both are pretty good.
I like the right analog stick controlling your stick in 07'. I don't think its instituted to perfection, and it definitely has a learning curve, but to say I felt kind of useless on the breakaway when I played 2k7 is an understatement.
As for puck physics, well I think they are honestly both good. I saw no cases of morphing to the goalies stick in 2k7 and only saw it once in 07'. However, 07's goalies whenever the puck went behind them actually like tried to turn around and grab it with their glove. They were constantly trying to look at the puck. 2k7 still has the same problem where the goalies kind of just moves in a curve (kind of like a rod hockey goalie would) and it's painfully obvious when you do a one timer from one red dot to another (if the goalie doesn't move that quick).
As for skating animations, hands down 2k7 wins. No starting and stopping on the dime. If you miss a check, you've missed your chance, it's not easy to recover. Turning your guy in 07' is just not fluid and looks just like it did on the last gen. There's not enough animation frames dedicated to transitioning. However, I didn't test this in 2k7 or 07' (though cuz of the demo I couldn't) but the 07' director said that if you took a one timer skating backwards it would be slower which if you've played the past few offerings from both companies you know that it didn't matter what direction you faced or how you were moving long as you hit the shot button he'd do a full powered slapshot one-timer. This could be a possibility in 2k7 cuz of the momentum effecting animation when you skate but only time will tell.
If noone has read the interview over at XBA, they state fighting is also done ala Fight Night. Hands down, 07' will continue to win with the best fighting system in hockey. Though 2k7's skating animations are solid, you can't just assume this will transfer over to the fighting system.
Also, I'd like to draw a conclusion on checking, but I can't. From what I saw in 07's checking animations on video there aren't any monster hits. 2k7 didn't either, but both games probably are on default settings. For those who don't know, if you turn checking power up a bit (don't crank it all the way cuz then you got guys like Jagr flattening Pronger) you see more of the earth-shattering hits. So I guess only when retail comes out will we know.
I don't like how 07' is planning on taking out the effectiveness of one-timers. True, it's been the money maker in games past and it shouldn't be that successful, but even though many one-timers aren't scored in hockey, if you combine how many are scored with how many goals are scored after a rebound from a one-timer, it would be fairly high, so hopefully the realistic puck physics they advertise will leave a pretty meaty rebound off of one-timers.
I'm drawn down the line. Try out both yourself, don't listen to other people, both have their pluses, you just gotta see'em.
Oh also I forgot to mention in 2k7, the guy actually spins around to take the shot. So even though your guy might not be facing it, the game won't just show the guy swinging his stick and the puck going towards the net, the guy will actually turn around and swing at the puck.
I like the right analog stick controlling your stick in 07'. I don't think its instituted to perfection, and it definitely has a learning curve, but to say I felt kind of useless on the breakaway when I played 2k7 is an understatement.
As for puck physics, well I think they are honestly both good. I saw no cases of morphing to the goalies stick in 2k7 and only saw it once in 07'. However, 07's goalies whenever the puck went behind them actually like tried to turn around and grab it with their glove. They were constantly trying to look at the puck. 2k7 still has the same problem where the goalies kind of just moves in a curve (kind of like a rod hockey goalie would) and it's painfully obvious when you do a one timer from one red dot to another (if the goalie doesn't move that quick).
As for skating animations, hands down 2k7 wins. No starting and stopping on the dime. If you miss a check, you've missed your chance, it's not easy to recover. Turning your guy in 07' is just not fluid and looks just like it did on the last gen. There's not enough animation frames dedicated to transitioning. However, I didn't test this in 2k7 or 07' (though cuz of the demo I couldn't) but the 07' director said that if you took a one timer skating backwards it would be slower which if you've played the past few offerings from both companies you know that it didn't matter what direction you faced or how you were moving long as you hit the shot button he'd do a full powered slapshot one-timer. This could be a possibility in 2k7 cuz of the momentum effecting animation when you skate but only time will tell.
If noone has read the interview over at XBA, they state fighting is also done ala Fight Night. Hands down, 07' will continue to win with the best fighting system in hockey. Though 2k7's skating animations are solid, you can't just assume this will transfer over to the fighting system.
Also, I'd like to draw a conclusion on checking, but I can't. From what I saw in 07's checking animations on video there aren't any monster hits. 2k7 didn't either, but both games probably are on default settings. For those who don't know, if you turn checking power up a bit (don't crank it all the way cuz then you got guys like Jagr flattening Pronger) you see more of the earth-shattering hits. So I guess only when retail comes out will we know.
I don't like how 07' is planning on taking out the effectiveness of one-timers. True, it's been the money maker in games past and it shouldn't be that successful, but even though many one-timers aren't scored in hockey, if you combine how many are scored with how many goals are scored after a rebound from a one-timer, it would be fairly high, so hopefully the realistic puck physics they advertise will leave a pretty meaty rebound off of one-timers.
I'm drawn down the line. Try out both yourself, don't listen to other people, both have their pluses, you just gotta see'em.
Oh also I forgot to mention in 2k7, the guy actually spins around to take the shot. So even though your guy might not be facing it, the game won't just show the guy swinging his stick and the puck going towards the net, the guy will actually turn around and swing at the puck.