Quote:
Originally posted by Koopa
not true. there is little to no lag on many PC games with 64 players...the only time i get lag is because there's a fluke on MY end...I.E. my brother is downloading lots of porn or something and hogging my bandwidth. XBL has not done a good job of minimizing lag at all. the fact that it even exists in an all broadband network with all top of the line machines with only 16 players means that its not being addressed well at all.
the building blowing up was a scripted event farrrrrrr out of reach of the player, and in no way influenced by the player's actions.
i guess if egm said theres destructbile environment, i'll believe it. i just hope its as well done as the source engine does it.
i didn't realize i owned the source engine! wow, i'm smart! im gonna go play with it right now!
/sarcasm
im not on any "side" here, im not a source engine fanboy, its not "MY" source engine.
BUT
the truth is, until I see any engine that performs as well as the Source engine, i'll stick by my Half life 2 hype. It's the most advanced, most scalable, most versatile, and arguablie most graphically stunning engine created...from what we've seen. I'll wait to praise it more once i get my hands on it in september.
as for red faction references, any discussion about destructible terrain is fair grounds for a red faction reference. Games like Halo2 and even half life 2 run the risk of having "geomod" as a useless gimmick, or, as some critics have claimed, becoming a physics toy.
by the way, i don't thing unimmitatable is a word.
Dictionary.com's verdict is....
no
inimitable is a word, though.
in·im·i·ta·ble
adj.
Defying imitation; matchless.
unimitable works, too