Buildings Have Feelings Too Arrives on Consoles April 22nd
Quirky City Management/Puzzle Game Buildings Have Feelings Too! Arrives on PC and Consoles this April 22nd
After some slight delays in construction (contractors, am I right?), Buildings Have Feelings Too! is nearly ready to open to the public!
Think you know city-management games? Think again! Merge Games, alongside indie developer Blackstaff Games, are proud to announce Buildings Have Feelings Too! will finally arrive on April 22, 2021. Originally announced in 2018, the Blackstaff team took the time to build the game right — from the foundation to the rooftop — and they’re excited to finally bring the quirky city-management / puzzle game to eager players everywhere. Buildings Have Feelings Too! will be available on PC, Nintendo Switch, PS4 and Xbox One priced $19.99 / €19.99 / £14.99.
Selected as one of Microsofts highlighted indie titles back at GDC 2019, Buildings Have Feelings Too! brings the city to life and turns its inhabitants into currency. Grow your city to a bustling metropolitan centre with an array of shops, offices, entertainment and amenities, but take care to keep your city thriving or risk losing your buildings being demolished forever. How will you react to the tides of change when your buildings have feelings too?
Imagine a city where buildings can walk and talk to one other. Each one has its own aspirations, hope and fears. Most of the time theyre just trying to get along with each other and make it through the day. Buildings Have Feelings Too! is a city management game with character. Players must grow their city while making sure the individual buildings thrive, or risk them being demolished forever.
As time progresses, new industries can be researched and new architectural marvels built. In turn, world events might cause buildings to fail and businesses to go bankrupt! Players must discover new ways to attend to their city’s needs. This could involve refurbishing a building or simply grabbing it by the hand and moving it to a nicer part of the neighbourhood.
As players progress they are able to grow their city, allowing for multiple neighbourhoods. Specialist areas, such as busy finance hubs or bustling theatre districts, become available. Additional layered attributes such as electricity supply, noise pollution and transport add more complexity and challenges for players.
Discover and equip a wide range of businesses from the Victorian era right through to the modern day.
Befriend a range of Buildings, each with their own aspirations, hopes and fears, as they come to grips with the changing world around them.
Customise and rearrange your city’s layout by moving buildings and find the perfect combination for your city to grow.
Expand across multiple neighbourhoods of your city, discovering new landmark characters and districts.
The final update will bring the exciting conclusion of the evolution of the revamped mystical land of Sharandar. The team also reveals that Episode 3: The Odious Court will launch on PC in early June and will release on Xbox One at a later date.
Fishing and vehicles elements shown in new gameplay trailer. For the first time, players can experience more of the game’s fishing, vehicular, and hiking elements, along with a more prominent showcase of the players’ Hunting Dog.