NEWS - Friday, July 19, 2002

XBA Xclusive, Kingdom Under Fire: The Crusade

Here only at Xbox Addict we have exclusive information about Phantagram’s new game Kingdom Under Fire: The Crusaders.

Slated to be released Quarter 1 of 2003 on the Xbox and possibly on the PC later, this is the highly ambitious sequel to Kingdom Under Fire. Published by Phantagram Interactive, Inc and developed by Phantagram Ltd the game has a lot to be hopeful about. Today, we will be globally unveiling new information about this game. XBA is pleased to be the first game site to release exclusive information about this game including a 3 minute and 28 second movie and 5 hi-res screen shots. Gavin Matheson of Phantagram said, "Heh, all I can say is forget Lord of The Rings." If you have seen that movie or "The Gladiator" you would know of epic battles of mammoth proportion. Kingdom Under Fire : The Crusaders virtually places you in the epic battlefield of a fantasy world achieved by the epochal graphic power of Xbox. Ever wished you could be part of a battle to determine the destiny of the world? Ever wished you could take the control of the army and decide the outcome of this battle? The Crusaders delivers this dream of all RTS, action and fantasy fans, powered by the revolutionary technology of Xbox. Be a mighty hero himself mercilessly slashing enemies into pieces in the true to nature battle or a discipline leader of highly trained troops combating in the bloody front filled with massive crowds and piles of bodies. Watch hundreds of real-life looking warriors struggle for survival and victory under the total control of your strategic mastermind. KUF promises 450 units, each rendered using 3000 to 4000 polygons on your screen. Of course, any good battle is nothing without good sound. Soldiers will shout battle information out on top of their lungs instead of dull text messages on the screen. This will provide excitement and make you think you are actually in a battle, and sounds of pain and agony, roar and cry, and shout of victory will correctly reflect flow of the battle. Sound quality is often made last and, well, isn't too pretty in most games. KUF is designed with sound in mind. You should expect huge original music scores as well as realistic effects and plenty of talking to keep you in the thick of things.A new, dynamic camera will be put into place only seen on blockbuster movies will be used to capture the feeling of true epic battle. Zooming in and out when necessary, turning around to get a better view at the action and killing. Don't ya just love it?! Did I mention this is a fully 3D, part RTS and part RPG game pushing the Xbox to the limit? Well 450 well detailed and lifelike people killing each other on your TV sounds pretty good, but KUF isn't about just chaotic medieval battles. Huge strategy is involved, such as dazzling sunlight, ground height, weaponry, density of soldiers, attack timing, surrounding nature, moral, and experience points. Those are just few examples which could affect player’s strategy. More strategy is placed on the player when it comes to upgrading your units. You and your soldiers can gain experience and level up as they progress through the game and between each mission, money can be spent to purchase weapons and armors to upgrade your soldiers.The game also features an innovative Hero/Heroine system. You can shift the battle your way with your Hero/Heroines special moves and abilities. You can even have sub heroes to aid the main hero. They can cast powerful magic during the hero's attack delays. The hero/heroine are powerful enough to overturn losing battle, but not too powerful so that one hero/heroine can take destroy whole army. The Hero/Heroine is intended to be a powerful strategy tool, hoping to lead to a new style of gameplay and innovation. KUF contains four main characters (races) to choose at the beginning of the game. As the game moves on and how the player interacts with the environment will determine what perspectives you see on the central storyline. The same event will have four different "moods" and cut scenes, all depending on how you play the game. This leads to a new level of player interaction and gives the player a more in-depth experience. And any game as bug as this needs a good story. It is pretty simple, yet it wants you to go out and grab a weapon and 200 of your closest friends and kick some booty. 50 years have been passed since the Second Great War of Heroes. The legendary artifact that caused the Great War, Ancient Heart, was long gone. The story of Great War was becoming a bedtime fairy tales. The land of Bersia seemed to in peace while four countries are mending their wounds from the war. However, a history has a tendency to repeat itself all over again. Without a warning, little town at the border near the Sacred Land – where Ancient Heart was once there – had been invaded by merciless Orcs. Responding to this foul act, Hironeiden declares a war against evil Vellond and start their invasion on Hexter. Soon after, Ecclesia jumped into the war in the name of protecting the Sacred Land.

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