I think most of the people who post on XBA have no idea how much time, effort, and money goes into creating a game for the XBOX. Check out these stats I found for "Cel Damage".

Cel Damage

Publisher: Electronic Arts

Number of full-time developers: 16

Number of contractors: 12

Estimated budget: $2 million

Length of development: 2 years

Release date: November 1, 2001

Platform: Microsoft Xbox

Development hardware used: 600MHz Pentium IIIs with 256MB
RAM, 30GB hard drives, and Nvidia GeForce cards

Development software used: Microsoft Visual Studio, 3DS Max,
Photoshop, Illustrator, Winamp, SourceSafe

Notable technologies: pitaSim, Vtune, Microsoft Visual C++

Project size: 800,000 lines of code
http://www.gamasutra.com/features/20020227/wu_03.htm