Finally, today’s the day Xbox gets solid snake. Although the graphics engine stays untouched, Snake gets 480p HDTV resolution; bump mapping and the VR missions will use the internal Xbox clock for exact time of day or night, Xbox only. Although MGS2S was in production before it even came to the states on ps2 they could have done so much more with the Xbox power, pity. But all is not lost for our new friend Snake, with Sam fisher showing developers how a next generation console struts it’s power, and Konami well aware of Splinter Cell, it’s only natural to try and out do the competition, and what better battle field then the Xbox arena.