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Thread: DOOM 3 for PC and XBOX platforms!

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    ULTRA VIOLENCE! DOOM's Avatar
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    Exclamation DOOM 3 for PC and XBOX platforms!


    Although the rumors of Doom III appearing on the Microsoft Xbox has been ongoing for some time, at QuakeCon, id Software CEO John Carmack spoke specifically on the subject. According to Carmack, Doom III can be transferred over to the XBOX without any graphical changes. He further claimed that currently the Sony PlayStation 2 isn't powerful enough to handle Doom III, without making serious graphical sacrifices. It's undoubtedly the most demanding game that id has ever designed. The game was born to take full advantage of the GeForce 3's graphical strengths. Carmack confirmed that there are no current plans to release Doom III on the PS2 and if at a later date a version is announced the project will be handed over to an outside developer.

    CaptainStarMac (Carmac) send out some quotes regarding the upcoming Doom game about Doom Engine Performance. Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won't be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down.
    There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps.
    This game is going to be brilliant...

    Work specifically for Doom III didn't start until about six months after id shipped Quake III: Arena. The team explored other game ideas first, looking for fresh ground for its next project to move beyond the world of Quake that had served as the company's focus for half a decade. After little more than a year, the game is still very much in its infancy, and most of what we know so far about the game comes from John Carmack's discussions of the game's underlying technology. What id has done best over the years is to design games that make the most of state-of-the-art graphics and turn this potential for visual realism into intense, visceral gameplay. Doom III should be no different. The graphics are unbelievable, combining realistic lighting with highly detailed characters and environments. While it's easy to fixate on a few tempting bits of eye candy, John Carmack, the programmer responsible for the graphics of several generations id games, says it's really not about effects. Doom III's impressive real-time lighting and shadows, for example, are not just a technical tour de force, but also an element that will help create a distinct atmosphere in the game.

    The two demo sequences we've seen of the game have shown how id is translating the essence of the original Doom game into the new graphics engine. Doom, always reminiscent of Aliens with its mix of sci-fi and horror, is a space marine game in which there's no shortage of humanoid zombies and other nasty monsters to shoot. Already, the preview sequences have shown how several familiar faces will appear in the new game, including a pink demon, an imp, and a human zombie with a whip arm--any of which look capable of dealing you a gruesome end in a dark lonely corridor. One dramatic scene we saw took place in a white-tiled bathroom. A pink demon strode up to a bloated cadaver in the center of the room and tore a bloody chunk out of its stomach, revealing its entrails and spreading a pool of blood across the floor. The sequence was cinematic in quality, smoothly and believably animated. But it's tough to say what the engine will look like from a standard first-person view. The original Doom was characterized by hordes of monsters on the screen at once, and this may not be feasible with this complex graphics engine. Having many 3D enemies on the screen at once is much more taxing for PC hardware than moving animated 2D sprites around.


    FOOTAGE FROM QUAKECON 2001!!
    Check it out:
    http://www.rocketserve.net/doom3vid.zip
    (DOWNLOAD)


    Carmack says that Doom III's graphics are a whole evolutionary step beyond the 3D-accelerated worlds of the Quake games. The heart of this change is the new real-time lighting model, which works uniformly for everything in the gameworld: architecture, objects, and characters. Of course, when it comes to lighting a scene, shadows are just as important as the lights that cause them. One environment from the demo sequences featured a spinning fan on the ceiling, with external light shining down through it. The fan cast down a wide moving shadow, even shadowing the appropriate parts of a character standing in the hallway below. Before this, we had never seen a game capable of such classic movie shots as the villain standing with his face hidden half in shadow, but now, such atmospheric shots are possible. Carmack's goal is to make surfaces look much more interesting with many-layered texture effects. In Doom III, every pixel will have at least a bump map applied, and some pixels will have layered effects of a magnitude more complex, requiring up to 50 passes for a current-generation GeForce or Radeon graphics card to render.

    Doom III is about atmosphere rather than mad frame rates. Those used to getting well more than 100fps in Quake III will have to settle in for the steady 30fps average that Carmack targets for the game on a GeForce3. It's undoubtedly the most demanding game that id has ever designed. The game was born to take full advantage of the PC's growing graphical strengths and couldn't be ported over to the PlayStation 2 at the same level of detail,
    although the XBOX could handle it easily.

    Id is already thinking about ways to use sound to further enhance the game's atmosphere. In a surprise announcement, Carmack revealed at QuakeCon that id has a verbal agreement with Trent Reznor, of Nine Inch Nails fame, to do the music for the Doom III game, just like he did for the original Quake--however, the deal is not a sure thing yet. Beyond the soundtrack, in-game audio will get a completely new sound engine, which will include 5.1 support.

    It's incredibly exciting to have a game like Doom III on the horizon, but it is quite a ways away, probably much more than a year from shipping. Id has defined the look and feel for Doom III, and it's the test of the artists and designers to flesh out a single-player game that lives up to its potential and even surpasses the conventions established by Doom those many years ago. Id isn't the same company it was in 1993--Doom's original level designers have long since split off from the company to try their hand at other games--and first-person shooters haven't been the same since Half-Life. Even Gray Matter's Return to Castle Wolfenstein, whose development id is sponsoring and overseeing, shows the effect of story-based levels with its pre-mission briefings, so it's quite likely Doom III will do more than just turn you loose to clear the level of monsters and find the exit. In any case, I just can't wait to see more.

    DOOM III VIDEO from Macworld Tokyo (stream)
    Click:
    56K: [url]http://www.gamespot.com/live/streamer.html?format=asf&speed=56&path=doom3_pc_1.asx&title=Doom+III+Movie+1

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    T1:
    [url]http://www.gamespot.com/live/streamer.html?format=asf&speed=100&path=doom3_pc_1.asx&title=Doom+III+Movie+1
    =========================

    John Carmack Video Interview Part 4
    While at QuakeCon 2001.
    These are 4 clips of the interview.

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    http://www.gamespot.com/live/streame...terview+Part+4

    John Carmack Video Interview Part 3
    While at QuakeCon 2001. This clip is part 3 of the interview.

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    John Carmack Video Interview Part 2
    While at QuakeCon 2001. This clip is part 2 of the interview.

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    John Carmack Video Interview Part 1
    While at QuakeCon 2001.

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    http://www.gamespot.com/live/streame...terview+Part+1
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    ULTRA VIOLENCE! DOOM's Avatar
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    Check Out these Screenie's:

    PIX From QuakeCon 2001:
    1.
    http://doom3.gamesweb.com/screenshot...extreme_030901
    2.
    http://doom3.gamesweb.com/screenshot...con2001_020901

    PIX From MacWorld 2001:
    http://doom3.gamesweb.com/screenshot...acworld_210201

    More Screens:
    http://gamespot.com/gamespot/filters...469881,00.html

    Doom 3 Coming to Xbox!
    id Software CEO John Carmack announced the development of Doom 3 for PC and Xbox platforms. The announcement was made during the annual Quakecon, where Carmack also announced the development of Quake IV using the new Doom engine, which may also be coming to Xbox sometime down the road. According to the announcement, Doom engine will boast extremely high polygon models and realistic lighting. While commenting on the Xbox port of Doom 3, Carmack stated that PS2 would not be able to handle Doom 3 graphics without "big sacrifices", while Xbox port will look just as good as the PC counterpart.
    LINK:
    http://www.consolewire.com/news/item.asp?nid=1683

    DOOM's Gona RoCk!!!
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    Registered User Supperdog's Avatar
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    HOLY HEAVENLY MOTHER OF GOD THAT IS THE MOST MADDENINGLY TEMPTING POST I HAVE EVER READ! IT HAS BEEN CONFIRMED!!! DOOM 3 FOR XBOX!!! (Gamecube kiddies, its toooooo scary for you...that and your system's too weak ) OH lordy lordy...i simply cannot wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!










    DOOM FOR EVER!!!!!!!!!!!!!!! DOOM FOR EVER!!!!!!!!!!!!!!!
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    Registered User Devil May Cry's Avatar
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    will...be..much..better...on..pc

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    Registered User Supperdog's Avatar
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    uh oh someone's goin thru "non-doom3 on ps2-itis" depression. its ok...you can still tinker with Fantavision
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    Home Theatre Guru LynxFX's Avatar
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    Of course all those pics are from the PC version on a geforce3 for the video and some are quite old. I really want to see some with the Xbox, in game, unless I missed them somewhere.
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    Registered User KGB Agent's Avatar
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    May be better on the PC - but methinks the XBOX verison'll be fine enough.

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    Originally posted by DOOM
    While commenting on the Xbox port of Doom 3, Carmack stated that PS2 would not be able to handle Doom 3 graphics without "big sacrifices", while Xbox port will look just as good as the PC counterpart.
    LINK:
    http://www.consolewire.com/news/item.asp?nid=1683
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    Home Theatre Guru LynxFX's Avatar
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    Doom,

    It is one thing saying it, it is another thing showing it. Carmack, show me that it is just as good on the xbox in a resolution of only 640x480 or 720x480 compared to a PC with 1280x1024 or 1600x1200. If you show me side by side screens running on the appropriate hardware then I'll believe that statement.

    Of course I know it won't look good on the PS2 when compared to the xbox or pc.
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    Registered User Supperdog's Avatar
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    what makes you think xbox will be in a lower resolution? Carmack said that the pc and xbox versions will be the same.
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    Home Theatre Guru LynxFX's Avatar
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    Because that is all the xbox can do. 720x480 if it is a widescreen title or 640x480. I doubt this game will have HD support 1920x1080 because of how detailed it is. The only way you would be able to play that way if they did include it is if you have an HDTV so the game will still have to cater to everyone else and thus be 640x480 or 720x480. If you don't have a tv that supports progressive scan then that resolution is effectively 640x240.

    There is no doubt in my mind that stuff like lighting and partical effects and textures will look just as good but when it comes to jaggies the PC will look better unless the really take advantage of some AA.

    I'm not saying it won't be possible but they will have to show me some screens of the xbox before I believe them.
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    Take No Tea Hugh_Jass's Avatar
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    Originally posted by Lynxfx
    If you don't have a tv that supports progressive scan then that resolution is effectively 640x240.
    Please explain that statement. Progressive scan doesn't add resolution. Progressive scan simply draws the lines in order rather than even/odd. The frame rate is the same. The number of pixels is the same. Only how the pixels are put on the screen is different.

    Anyway, I think the XBOX version has the potential to look as good, if not better, than the PC version simply due to the greatly reduced overhead and static configuration of the XBOX. The XBOX version can be optimized in ways not possible on a PC.

  13. #13
    Home Theatre Guru LynxFX's Avatar
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    The NTSC interlaced system shows 60 unique images per second, but each one uses only half of the vertical resolution available on the display. With an interlaced image you are getting only half the lines at a time hence 640x240i then the other 640x240i comes filling in the blanks. The resolution on an interlaced tv and the resolution on a monitor for a pc do not act the same. a 640x480i image on a tv has the vertical height as 640x480 on a monitor but it only has half the resolution (240). This changes when you go to a progressive tv. Now the image is being displayed the same as it would on a monitor and it retains the 480 vertical resolution.

    So yes, progressive scan doesn't add resolution but instead utilizes the full resolution coming from a 640x480p or 720x480p image.

    Yes the xbox does have the potential but Doom III has been in developement for the PC first and with the Geforce3 as the standard gfx card. The xbox does have the advantage of being a static system and the lower resolution that the card must produce will help framerate but I don't know if it will look as good as on the pc. I'm mostly talking about jaggies. If they utitlize the AA in hardware then that might go away and the xbox will look as good as on a high end pc at high resolution.

    Again show me the shots Carmack that aren't rendered or doctored for the xbox.
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    Take No Tea Hugh_Jass's Avatar
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    Technically, yes, only 240 lines are DRAWN using interlace mode in any given pass. However, the other half of the screen is drawn so quickly that most people won't be able to tell the difference. A 480p image has exactly the same resolution as 480i, but with 480i you only see every other line at any moment in time. No special geogmetry is required. The poly count is the same. The color depth doesn't change.

    I do agree with what you're saying but I don't want the newbies to think the difference between 480i and 480p is more than it is.

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    Home Theatre Guru LynxFX's Avatar
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    Oh I know what you mean. I didn't mean to make it sound like it was a whole shlew different. It isn't. Besides resolution is different in terms for tv vs. the computer.

    Either way I think that DOOM 3 will equal the pc if played on a digital set.
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    Registered User sinizuh's Avatar
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    i don't care much about the Doom series... i want Quake 4 on xbox...

  17. #17
    Home Theatre Guru LynxFX's Avatar
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    Doom 3 will come before Quake 4 (if it ever comes). Both from id and Doom is where their focus is.

    I lost interest after Q2. Q3 was too cartoony for me. Went to UT after that.
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  18. #18
    Take No Tea Hugh_Jass's Avatar
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    I lost interest in ID after DOOM 2. I'm far more interested in solid single-player gaming than I am in multiplayer or arena.

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    Registered User Supperdog's Avatar
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    woah woah woah...you're telling me that the xbox's MAX resolution is 640x480 w/o hi definition or digital or whatever?!
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    Home Theatre Guru LynxFX's Avatar
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    Yeah that's the way all consoles are. It is how your tv is made.
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