AquaNox leverages the GeForce3 nfiniteFX engine to deliver photo-realism in real time. Over 160 Vertex Shaders are used to implement special effects such as layered fog, caustics, photo-realistic materials, radiosity lighting, and real-time shadows. Higher order surfaces are used to create organic enemies, and Pixel Shaders are utilized for bump mapping and volumetric lighting effects.
"Massive Development has been working closely with NVIDIA to expose the awesome power of GeForce3 in their forthcoming title AquaNox," said Sanford Russell, Senior Director of Partner Management at NVIDIA. "Geforce3's nfiniteFX™ engine has enabled Massive Development to bring real-time Hollywood quality to their game. Only by using NVIDIA's hardware Vertex Shaders and Pixel Shaders, are they able to achieve their unique lighting solution at great frame rates. AquaNox and its technology, the krass™engine impressed us! NVIDIA looks forward to working with Massive Development again in the future to take games and gamers to the next level."
"Massive Development have designed AquaNox to have great game play and be graphically superior from the beginning," said Alexander Jorias, Managing Director at Massive Development. "By adding programmable Vertex and Pixel Shaders to our LOD terrain and battle subs, Massive Development and NVIDIA are creating an exciting new generation of gaming. When we ran AquaNox on GeForce3, we were blown away by the stunning realism that we witnessed. We saw the birth of the first game ever that delivers photo-realism at 60 fps."
So Is This Bad Boy Still Coming Out For XBOX Or What?
Check It Out:
http://developer.nvidia.com/view.asp?IO=aquanox
or Here:
http://www4.tomshardware.com/consume...124/index.html
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