STAFF REVIEW of Disney Classic Games: Aladdin and The Lion King (Xbox One)


Saturday, January 4, 2020.
by John Elliott

Disney Classic Games: Aladdin and The Lion King Box art Being old enough to remember the theatrical releases, along with the video game releases of Aladdin and The Lion King during the early 90’s, suddenly made me feel really old as I booted up the re-releases of these two titles for Xbox One. Having only played these titles in passing at friend’s homes as I wasn’t into gaming as much as I am now, I only remembered one thing about these titles; That they were ridiculously hard, and most kids my age back in the 90’s would right rage quit before trying again the next day. There was definitely no hand holding back in the 90’s but with modern gaming booming there is a lot more, and these Disney Classics got an option to make these titles a whole lot easier.


Most people know the rough storyline of these movies and I won’t bore people by going through details of how these stories go, as you can look it up all online or get a Disney + membership and just watch the movies and all of their sequels. The graphics have not been upgraded at all or changed from the original titles which do include the console versions along with the handheld counterparts, and as an extra bonus you also can try a final cut and show floor demo versions. I am a fan of taking an older title and remaking it with modern tools to make the graphics or enhance the gameplay, but, on the other hand I am not a fan of up remastered titles and would much rather play the original format so that I can enjoy it in its original glory so that my younger gamer kids can see how far gaming has come. I do have to say that the graphics hold up quite well considering what they were based on and how far graphics have come today. The streets of Agrabah along with the desert sands stand the test of time, and the vibrant jungle that is young Simba’s home during this youth pops right out as one would expect. The music and sound effects on the other hand could have used an upgrade but does keep that 90’s feeling alive with the 16-bit sound quality one came to expect during the era.


The controls are great and have aged well, being on par with modern day platformers, and yes, the titles in question are still quite difficult with Lion King probably being the hardest of the pair. However, this is where the rewind feature comes into play, so you don’t have to die 33 times before nailing a certain sequence in the games. With a touch of a button a mysterious invisible guardian angel will plop you right back in a safe spot so you can try the obstacles once more without having to start the level over. Yes, it is quite the hand hold to get you through tough spots, but it's not a horrible feature to get you through a game that you maybe couldn’t finish before.


Along with the rewind feature there is also an auto-play feature that allows you to watch a playthrough with no mistakes and gives you the ability to jump into the gameplay yourself at any point in time that you choose. However, as soon as you jump into play yourself you can’t switch auto-play back on, but will still be able to rewind later on if you get stuck once again. For gamers learning the ins and outs of the levels, it would have been nice for the auto-play to be toggled on and off, but with this feature combined with rewind there should no reason why you can’t get through the game.

Going into Disney Classics: Aladdin and Lion King I had a good idea of how punishing the game would be along with some classic graphics and sounds. However, with the rewind and auto-play features in the game it made the punishing levels a bit more tolerable, or at the very least, a whole lot less time consuming. With these tweaks, if you haven’t beat these titles as a kid, then you have the tools to do so, and if it’s new to you then you will definitely not have a problem.




Overall: 8.0 / 10
Gameplay: 8.0 / 10
Visuals: 8.0 / 10
Sound: 8.0 / 10

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