STAFF REVIEW of Crash Bandicoot: The Wrath Of Cortex (Xbox)

Sunday, November 30, 2003.
by Yellowlab

Crash Bandicoot: The Wrath Of Cortex Box art When you buy a Crash game you know what to expect, and this game doesn't deviate from the basic formula. It's got your same old settings such as the jungle, the snow and ice levels, "flying" levels, Crash gets chased by a big animal or natural disaster levels, Crash in a hamster ball level etc... It also has the same gem collecting system, in which you have to play every level a few times over to get 100% of the gems and crystals. Overall, there is nothing really wrong or bad about the game, but the series is starting to become a little repetitive and boring. Crash needs desparately needs some CPR!

The gameplay is easy enough. It's the same as every crash game...spin, jump, smash. The controls feel responsive enough. I didn't really like the levels that you play as coco. I didn't think they played as well as the Crash levels. The story line of Cortex trying to take over the world is definately getting old. Time to whip up a new nemises for the next version. Also it would be nice to see a story line that even vaguely made sense.

The only improvement over previous versions is in this category. This is the prettiest Crash game to date. I like Crash's fur, and the environments look good.

Yawn! Mostly boring music and sounds. Very typical of crash games. Perhaps use of custom soundtracks would have helped.

Time to revolutionize the franchise. How about something completely different. Perhaps a 3D world that you can explore without being on a specific path? Or a new nemises? Something different is what this game needs to survive any longer.

Overall: 8.0 / 10
Gameplay: 8.0 / 10
Visuals: 9.0 / 10
Sound: 6.0 / 10


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