STAFF REVIEW of Jet Set Radio Future (Xbox)


Monday, November 3, 2003.
by Yellowlab



Jet Set Radio Future Box art I resisted buying Jet Set Radio Future as it didn't look like my type of game, but I finally caved after reading rave review and made the plunge. It's tough to review because I see why some love it, and it really is not a bad game. It has a unique style and technically the graphics are very good. But, it just ended up being one of those games that just wasn't for me (all game publishers should make games with me in mind!!!). First off, I just didn't like any of the characters. I found I wanted to smack them, and I was rooting for the Police to beat the snot out of them. It's basically a love it or hate it game, so I'll be a rebel and rate it in between. It does merit a few points for the technical achievments alone.


JSRF is heavy on platform jumping, and painting, which really bored me. Some spots in the levels are really hard to reach and the game can be frustrating. The physics were bizarre as you can ride a rail with no effort other than a button push. The thing I enjoyed most was making my own obscene custom tags, but it seems like they could have made that easier than it was.


The visuals are just about perfect. Great settings, beautiful colors, and the a unique city that really comes to life in the game. It's not the best Xbox game visually, but it comes close.


Some of the music was good, but this is a game that definately needed the custom soundtrack feature. The voices are annoying!


Suggestions:
Custom soundtracks is about all I can recommend. Just wasn't a game for me.


Overall: 5.0 / 10
Gameplay: 3.0 / 10
Visuals: 9.0 / 10
Sound: 4.0 / 10

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