so i'm reading oxm and see this: (in regards to Brute Force)
"Most of the geometry and buildings were created in maya using NURBs, a kind of curved surface quite unlike a polygon, and althogh the game is eventually turned into polys, the process of creating it with NURBs has a pleasingly organic effect on the final look and feel of the worlds."
i think this is great example of how the xbox gpu can really shine. i would think it's easier to clean up an, already smooth surface, than it would be to aa a sharp edge.
i don't know if this is possible on other platforms, but this seems really impressive to me.
i also think this could be a new start in the way games are made. of course, as a member of ms's 1st party stable, the deep pockets can't hurt development either.
either way, i'm excited to see this technology and can't wait to see the progression over the next few years.
am i alone......?
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