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Thread: Morrowind Review on XBOX Evolved!

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    Multiple Personalities faceoff508's Avatar
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    Default Morrowind Review on XBOX Evolved!

    "Become Muslim and be saved. If not, accept protection from us and pay the tax. If not, I shall come against you with men who love death as you love to drink wine"

    ~Khalid ibn al-Walid (ra), Muslim General addressing the persian rulers 633 CE.

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    Multiple Personalities faceoff508's Avatar
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    Also Another review by a RPG fan:

    During our interview with Bethesda Softworks, RPGfan had an opportunity to sit down and play an almost final version of the impressive action-RPG for the X-Box.
    Those who are familiar with the recently released PC version will be pleased to see that all of the quest freedom has been retained for the console port. The extensive character creation and class development was also unscathed. Alas, the in-depth Construction Set that shipped with the PC version, an impressive feature that allowed the player to change various aspects of the game world, will be absent from the X-Box release. Bethesda stated that it was fundamentally impossible to create such a powerful editing tool for any X-Box game and that Microsoft is extremely protective of the X-box’s HDD. Allowing gamers to change code that is resident on the X-Box hard drive has a great potential to corrupt the unit, leading to game instability and possibly console death. So much for RPG Maker on the X-box! Even though The Elderscrolls III: Morrowind utilizes the X-Box hard drive, the game suffers from long initialization times as the data is streamed to disc.

    The player interface has been streamlined to utilize the strengths of the X-Box controller. While the inability to have a plethora of convenient hotkeys was a bummer, Bethesda did an admirable job at making the game easy to pick up and play. All the menus are simple to navigate and the extensive conversation system has been streamlined to automatically tag new subjects, allowing the player to open new topics of conversation without the repeated pointing and clicking of the PC edition. Controlling your character in Morrowind was a breeze, though the lack of true analog movement made me a bit wary. Combat is carried out in real-time though the game suffered from collision detection issues that will hopefully be resolved before final release.

    All of Jeremy Soule’s magnificent music has been perfectly retained, as have the extensive character dialog throughout the adventure. I wasn’t able to tell if the audio was available in Dolby Digital, but was impressed by the remarkable score nonetheless.

    Sadly, the most disappointing aspect of Morrowind was the graphics. While the PC version was breathtaking, though required a hefty machine to run smoothly, the X-Box version was lackluster. Severe aliasing was present on both the backgrounds and the character models in addition to extremely grainy visuals. The end result was equivalent to the PC version running in low resolution with 16-bit textures. The background pop-up was another annoyance, though the attempt to mask the limitations of the hardware through fog was almost laughable. While the PC version was notorious for haphazard frame rates and polygon clipping/tearing, the X-Box version was considerably more cohesive, even with animation in the ballpark of 14fps.

    The painfully plodding frame rate, the lackluster visuals, and the slipshod collision detection were serious issues that I doubt can be completely rectified before the game goes gold. After playing the PC version on a capable gaming rig, I can honestly tell you that the X-Box version is little more than a stripped down port of an amazing game. There has been much speculation as to why the X-Box version of Morrowind had been delayed time and time again, and I wonder if Bethesda bit off more than they could chew with the limitations of Bill’s Box.

    The Elderscrolls III: Morrowind is a fantastic role-playing experience that every RPGfan should avail themselves of…on the PC. The fact that the X-Box fails miserably in capturing the full effect of the game is a testament to Bethesda Softworks cutting-edge PC development and the limitations of PC-to-console ports in general. Like the old adage says, some things are better left alone. Those who are unable to play the game in it’s more impressive incarnation will probably find the X-Box edition an entertaining adventure, but you don’t know what you’re missing. For those eagerly awaiting the port, Bethesda promised that the game should be available at a software retailer near you in June.


    http://www.rpgfan.com/news/2002/1558.html
    "Become Muslim and be saved. If not, accept protection from us and pay the tax. If not, I shall come against you with men who love death as you love to drink wine"

    ~Khalid ibn al-Walid (ra), Muslim General addressing the persian rulers 633 CE.

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    Lost but not forgotten - RIP DZNUTZ DZNUTZ's Avatar
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    hmmm..those reviews sound contradicting....oh well...overall i'm hearing greast things about this game and i'll make my final judgement in a few hours when i go home and slap it in.

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    The Frew-its of the Devil
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    Sure the game looks a might better on the PC, but not everyone has the SUPER EXPENSIVE PC it takes to play a game like Morrowind, and I'm sorry but if I wanna play it, its not worth the extra 300 dollars. Fact of the matter is, if SEGA or CAPCOM or any of the Japanese companies were to port this game, I'm sure they'd beable to churn out a much better looking game than Bethesda has. For the reason that they understand how to PROPERLY code when dealing with limitations. I bet the game would run a look and play much faster if a PC company hadn't ported it. These guys are constantly looking for excuses NOT to work hard, so I'm sure they'd love to blame the Xbox for their problems, when in fact, companies can make games like MURAMAKI (or what ever that mech game is called) with a fully destructable city and GOOD TEXTURES not to mention out of this world animation for a system like Xbox when Bethesda is just too lazy and full of themselves to admit that they are HEAVY and BAD CODERS. Not to mention the specialized PROJECT EGO looks worlds beyond Morrowind in both graphics and possiblities. Sloppy code is sloppy code, you can't blame the Xbox.
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    Registered User E-Xbox's Avatar
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    wow!
    9.5 overall!!
    maybe i should hurry up and pick this game up!

    peace
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    Multiple Personalities faceoff508's Avatar
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    Originally posted by E-Xbox
    wow!
    9.5 overall!!
    maybe i should hurry up and pick this game up!

    peace
    You should, I thought this game was going to suck but I hear some good news about it so I am getting it!!
    "Become Muslim and be saved. If not, accept protection from us and pay the tax. If not, I shall come against you with men who love death as you love to drink wine"

    ~Khalid ibn al-Walid (ra), Muslim General addressing the persian rulers 633 CE.

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    Originally posted by faceoff508
    You should, I thought this game was going to suck but I hear some good news about it so I am getting it!!
    well i have been waiting for this game for a long time..
    but now its the end of school..
    and i really need to concentrate for this week..and next week..
    then i will get it for sure..

    peace
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    just a little note...

    the 2nd review in this thread has already been posted and if ya read it closely, it is not the final version that is reviewed... its the "almost final" one

    dont let it change your opinion on buying the game....

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    Master of the Universe Dre's Avatar
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    I've played for over 60 hours since I bought it on friday. This is sick... I must have problems...

    but it still goes to show you how addicting this game gets
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    Registered User E-Xbox's Avatar
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    Originally posted by Dre
    I've played for over 60 hours since I bought it on friday. This is sick... I must have problems...

    but it still goes to show you how addicting this game gets
    serious?!
    holy crap...60 hours is a lot!

    peace
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